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AusGamer Network

Darkmyre

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Everything posted by Darkmyre

  1. Darkmyre

    You probably had the latest version from LSPDFR Comes Alive. Basically, I changed a whole heap of stuff in that version, released it, then remembered my other plugins used the stuff I'd removed and had to add some of it back in to make everything work again.
  2. Darkmyre

    It does, but it looks like you need to update my DarkAPI to the current version here: https://www.ausgamer.net/files/file/24-darkapi/ The initial update to v5 broke backwards compatibility with some of my older plugins, the latest version there should fix that.
  3. Darkmyre

    Not entirely sure what you mean there? I am working on a bit of an update, but don't have an ETA just yet.
  4. Darkmyre

    Hmm, it shouldn't be causing repeated explosions, I'll need to look into that and get it fixed. But in the meantime, you can disable it by deleting GTA\Plugins\DarkmyreAPI\Scenes\mva1.xml
  5. Darkmyre

    It should happen for most deaths, although due to the way GTA handles player health it cant always trigger. Usually though it'd be things like explosions, fall damage, or other situations where you take a lot of damage quickly. I'll do some testing to make sure nothing's changed in recent GTA/LSPDFR updates.
  6. Darkmyre

    Not a previously known bug, but it sounds more like a bug than user error. Just to clarify, this is with the calls that have scripted police come to collect the suspect, and not situations where you're calling for prisoner transport?
  7. Darkmyre

    You could maybe look into compressing some of the larger audio files but I'm not familiar with that personally. I always just grabbed like a half-second recording of silence (makes a tiny wav file) and replace some of the larger sounds with that. Worth listening to the larger sounds before replacing them as some are things like novelty horns that you might like (and doing this will make the things you replace silent in-game).
  8. Darkmyre

    Double check the INI to make sure you're pressing the right keys.
  9. Darkmyre

    Changed Status from Pending to Not a Bug Changed Fixed In to 4.1
  10. Darkmyre

    This was a temporary issue with the website, you should be able to access the downloads module again now.
  11. Darkmyre

    Restore your backup
  12. Darkmyre

    It looks like you may not have the latest version of DarkAPI. Grab the latest version from here and that should resolve the issue:
  13. Darkmyre

    Can you please provide either the error message, or ideally your RagePluginHook.log?
  14. Darkmyre

    Unfortunately, Khorio didn't release this before he went MIA. He's been absent from the GTA development scene for over a year now, so it's unlikely it'll ever be seen again.
  15. Darkmyre

    Changed Status from Pending to No Response
  16. Darkmyre

    The EMS callouts shouldn't be occurring if you're not in Paramedic agency. They may try and start, but should auto-cancel basically straight away. If that's still inconvenient, remove all of the entries from 'Available EMS calls' in the INI should stop them being registered at all (but then won't work in Paramedic mode unless you edit the INI again). Note you'll still need to leave "Available EMS Callouts=" just remove everything to the right of the = (otherwise, it'll assume the INI is broken and use the default setting). Next version actually has the EMS calls removed entirely, as they're being moved to their own LSPDFR plugin.
  17. Darkmyre

    Not currently
  18. Darkmyre

    Still working on an update, but in the meantime, I've managed to patch DarkAPI so there shouldn't be any more compatibility issues. You'll need to download the latest version of DarkAPI here:
  19. Darkmyre

    Yep, should hopefully have an update out soon. I had to reinstall windows recently so have had to set everything back up again, everything was meant to be updated when I updated LSPDFR Comes Alive.
  20. Darkmyre

    Yep, I need to update all of my plugins, just been a bit busy lately.
  21. Darkmyre

    If you can upload your RagePluginHook.log from when you crash, it'll show us exactly why.
  22. Darkmyre

    No issues as far as I'm aware.
  23. Darkmyre

    It seems to just be the Surveillance Target callout that is bugged. It might take me another week or two to get an update sorted, so in the meantime I'd suggest ignoring that call.
  24. Darkmyre

    Can you please add your RagePluginHook.log from one of the crashes? It seems to be working ok for me on 0.4.6
  25. Darkmyre

    Hmm that's odd. I haven't seen these issues myself, but I'll do some more testing and see if I can work out what's up.
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