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  4. Palegrin

    where are all the other .meta files like the handling and other files this is incomplete
  5. gs529339

  6. B1ackP4nther

    Hey @Darkmyre, when I go on duty your script seems to crash lspdfr. I couldn't quite figure out what was causing the crash and I would love some support with this This is the game log from the crash, this exact thing happens every time. [8/7/2020 6:33:56 PM.249] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [8/7/2020 6:33:56 PM.249] LSPD First Response: ------------------------------ [8/7/2020 6:33:56 PM.249] LSPD First Response: Origin: Game fiber "Scene Manager". [8/7/2020 6:33:56 PM.249] LSPD First Response: ------------------------------ [8/7/2020 6:33:56 PM.249] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException [8/7/2020 6:33:56 PM.249] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid. [8/7/2020 6:33:56 PM.249] LSPD First Response: ------------------------------ [8/7/2020 6:33:56 PM.249] LSPD First Response: Inner exceptions: [8/7/2020 6:33:56 PM.249] LSPD First Response: ------------------------------ [8/7/2020 6:33:56 PM.249] LSPD First Response: Stack trace: [8/7/2020 6:33:56 PM.249] LSPD First Response: at Rage.Entity.set_IsPersistent(Boolean value) [8/7/2020 6:33:56 PM.249] at ‪‏‏‬‪‮‌‎‏‎‌‭‏‪‌‌‭‬‮.‏‌‫‫‮‫‎‎‌‫‪‌‪‮(Boolean ) in D:\Darkmyre Gaming\LSPDFRComesAlive\LSPDFRComesAlive\SceneLoader.cs:line 85 [8/7/2020 6:33:56 PM.249] at ‪‏‏‬‪‮‌‎‏‎‌‭‏‪‌‌‭‬‮.‪‭‬‏‏‫‎‭‮‮‌‌‎‎‪‮‬‪‎‮.‏‌‏‪‭‪‏‫‮‎‮‬‮‎‫‪‪‎‌‏‬‮‏‎‏‮‮() in D:\Darkmyre Gaming\LSPDFRComesAlive\LSPDFRComesAlive\SceneLoader.cs:line 40 [8/7/2020 6:33:56 PM.249] at Rage.GameFiber.Main() [8/7/2020 6:33:56 PM.249] LSPD First Response: ============================== [8/7/2020 6:33:56 PM.249] LSPD First Response: [8/7/2020 6:33:56 PM.256] LSPD First Response: [FATAL] Forced termination [8/7/2020 6:33:56 PM.259] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [8/7/2020 6:33:59 PM.066] LSPD First Response: [INFO] LSPDFR has shut down
  7. James Henderson

    It is an amazing mod however it doesn't make any lights brighter but still an amazing mod. Fully recommend it !
  8. seagullpat

    Doesn't use the actual proper pursuit system which means no possibility of losing suspects or calling in backup, I have no idea why they tried to write their own system for this honestly
  9. Darkmyre

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  10. Darkmyre

    This is a confirmed bug in the current version. Will be fixed in the next release. Note: I'm in the process of moving my EMS callouts from Agency Callouts to their own dedicated plugin. This bug will be fixed in the initial release of that plugin - the next release of Agency Callouts will not include EMS calls.
  11. Darkmyre

    Changed Status from Pending to Work in Progress
  12. Darkmyre

    Not in the current version
  13. CBass0206

    Is there a way to make it possible for my partner to use a bicycle?
  14. Darkmyre

    You probably had the latest version from LSPDFR Comes Alive. Basically, I changed a whole heap of stuff in that version, released it, then remembered my other plugins used the stuff I'd removed and had to add some of it back in to make everything work again.
  15. mctosh2

    Oh that's strange, I thought I already had your latest API. Lol that fixed it, thanks I must have accidentally overridden it or something when installing one of your other mods. Love LSPDFR Comes Alive btw
  16. Darkmyre

    It does, but it looks like you need to update my DarkAPI to the current version here: https://www.ausgamer.net/files/file/24-darkapi/ The initial update to v5 broke backwards compatibility with some of my older plugins, the latest version there should fix that.
  17. mctosh2

    Does this no longer work for 0.4? I'm getting crashes on callouts when I try to interact. This was after I pressed T.
  18. Themos

    It too dark at nigth for me can i fix ? (FIVEM)
  19. Darkmyre

    Not entirely sure what you mean there? I am working on a bit of an update, but don't have an ETA just yet.
  20. Joruf

    @Darkmyre make agency callouts update via patreon
  21. Rmckinstry

    @DarkmyreOk thank you for the fast reply! Yeah so basically what happens, is if you are driving in the nearby area an explosion will happen every time you face where the event is after facing away. No matter how many time you go up to the scene and come back, it happens. Please let me know if you need any more details. I am happy to help
  22. Darkmyre

    Hmm, it shouldn't be causing repeated explosions, I'll need to look into that and get it fixed. But in the meantime, you can disable it by deleting GTA\Plugins\DarkmyreAPI\Scenes\mva1.xml
  23. Rmckinstry

    Is there any way to remove the event on US-1 with the blown up car and Firetruck and Ambulances on scene. All that happens is every 30 seconds or so I hear explosions.
  24. i like yo cut g

     

  25. Darkmyre

    It should happen for most deaths, although due to the way GTA handles player health it cant always trigger. Usually though it'd be things like explosions, fall damage, or other situations where you take a lot of damage quickly. I'll do some testing to make sure nothing's changed in recent GTA/LSPDFR updates.
  26. Raico121

    Hey Dark just wondering on the Officer Down thing that triggers when you get shot down. Does that trigger every time you go down saving you from dying or does it only happen depending on the type of damage that you get. It seems to not pop up for me anymore even though I am getting shot normally and instead just die and get the wasted screen.
  27. ET090

    Hi, I record a video about the bug: The cop had a action of putting the suspect in her vehicle at 0:40 second on the video. The suspect supposed to follow the cop to her vehicle, instead, the suspect stayed and followed me after the cop left and disappeared when the ambulance showed up to pick up the patient. I have Stop the ped plugin installed also but I set mine "TakeOverAllArrests=no" I also tried to uninstall STP, but the suspect still remains on scene. Hope all those can clarify for you and thank you for your mod and responses.
  28. Darkmyre

    Not a previously known bug, but it sounds more like a bug than user error. Just to clarify, this is with the calls that have scripted police come to collect the suspect, and not situations where you're calling for prisoner transport?
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