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Recent Status Updates
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Hi there Darkmyre, how have you been? i'm writing you today because i'm having some problem using your Patrol Toolkit mod for lspdfr Ver. 4.2.7730, it's impossible to me disable Lock Speed Unit in my patrol, the only way to disable this function occurs when i put on my Sirens, apart of this the speed radar on target vehicles starts to work but i don't know how cuz i don't know what is the keybindings for each function.· 0 replies
i could noticed in this version of Patrol toolkit missing that function where you could raise the hand and stop the drivers and make them roll down window without order them go to marked RBT location as previous version (lemme know if you remember the key to do this action), i checked the .ini file but doest not appear parts related to this actions that i mentioned you, i beg you please give me a hand if you can, sincerely i loved this mod, the RBT checkpoint function are incredible.
Note: in Photo 4 is where i can't raise the hand to stop drivers without sending to RBT checkpoint, help me with keys please
i attached some pictures, take care!
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Hi mate I would like to ask you a something about 1 of your cars if you could dm that would be great· 0 replies
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Showing content with the highest reputation on 02/19/23 in all areas
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Version 0.4
5247 downloads
This mod aims to improve and tweak the various meta/data files within GTA for a more realistic, less insane game environment. Currently, this mod alters/changes the following: Completely removes ambient police pursuits. Tones down other built-in ambient crime events. Attempts to stop random peds stealing your car. (I rarely noticed this in my own game, so I cant be sure the fix works. Feedback welcomed!) Fixes many incorrect AI Handling settings - now sports/super cars will be driven as such, while junky cars are more likely to be driven slow. Increases vehicle damage multipliers for more realistic crashes. PIT's are much more likely to be successful, but also more dangerous without a good ram bar. Reduced vehicle drag across the board, allowing vehicles to reach higher top speeds. Additional tweaking to actual top speeds / drive force will come in future updates. Reduced brake efficiency across the board to give cars a more realistic feel. This results in more lively traffic in a number of ways, from minor (and major) fender benders to an increase in red-light runners. I am working on many more improvements and will likely release an update once I've got a chance to thoroughly test these other improvements.Free1 point
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