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Emergency Response 1.0.7726

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What's New in Version 1.0.7726   See changelog

Released

  • Added an INI setting to enable/disable the dispatching of AI ambulances to ignored calls (enabled by default).
  • Added INI setting to allow users to define a custom ambulance/fire agency response (using LSPDFR's built-in agency system).
  • When transporting patients to the hospital, your character should now open the door for them to enter the ambulance.
  • Burn Victim: Now uses LSPDFR Backup to spawn the responding Fire unit for greater customization.
  • Officer Injured: When transporting the officer to the hospital, he will now automatically call for his vehicle to be towed (requires Patrol Toolkit).
  • Fixed a bug causing police cruisers to be dispatched to ignored calls instead of ambulances.
  • Added missing INI file to download to allow customization.
  • Fixed a bug causing hospital blips to be immediately removed.
  • Ambulances should now spawn with the correct heading.
  • Changed patient blips so they should correctly indicate if the patient is above/below the player.
  • Treatment menu should now work correctly on all callouts.

 

Known Issues:
Some calls are still missing audio when dispatched. This should be fixed in the next update.

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