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game crashes


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Game: Grand Theft Auto V
Game build: 1604
Branch: Retail

Plugins loaded at the time of the crash:

No plugin was ticking at the time of this crash.
Base address: 00007ff61d740000
Exception address: 00007ff61db742b6
Exception offset: 004342b6
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
 0x00007ffa8a191d32 - UnhandledExceptionFilter - in Unknown:0 (C:\Windows\system32\KERNELBASE.dll)
 0x00007ffa8cbdf1b3 - memset - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
 0x00007ffa8cbc1e26 - _C_specific_handler - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
 0x00007ffa8cbd349d - _chkstk - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
 0x00007ffa8cb948d7 - RtlRaiseException - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
 0x00007ffa8cbd262a - KiUserExceptionDispatcher - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
 0x00007ff61db742b6 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
 0x00007ff61db1e33a - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
 0x00007ff61e977563 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
 0x00007ff61db6141f - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
 0x00007ff61daacd92 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
 0x00007ff61e9bbee6 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
 0x00007ffa8a5713f2 - BaseThreadInitThunk - in Unknown:0 (C:\Windows\system32\KERNEL32.DLL)
 0x00007ffa8cb554f4 - RtlUserThreadStart - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)

Stack trace (managed):
   Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
   Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)

 

 

can someone tell me pls what cause my game to crash off this ??

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