Jump to content

Ad blocking software detected.

Revenue from ads helps cover the costs of running the server. Please consider white-listing darkmyre.net to help support the ongoing operation of the website.

Search Warrant 4

   (6 reviews)

1 Screenshot

  • The Best! 2
  • Love It! 1
  • Like 14
  • Ok 3
  • Dislike 1

Recommended Comments



Hi there ,, First of all , i really love your works. This is some little problem when i use the Search Warrant , after i try to perform the Search by hit F10 there are error detected on the top left corner of the screen. And when i push another time it says Abort current Search , Then after that i try one more time it appears to be error detected again ,, i dunno how to fix this ,, please gimme some advice 

20170304094218_1.jpg

Link to comment
Share on other sites
  • Staff

If you check your log file (RagePluginHook.log in your main GTA directory) there is probably an error message there. Most likely, you didn't install it properly and some file is missing/not in the right spot.... but if you check your log file or post it here, we can see exactly what the problem is :)

  • Like 1
Link to comment
Share on other sites

i am having a issue with search, i have had zero luck getting it to work, here is my log:

 

[3/11/2017 5:36:28 PM.800] Started new log on 3/11/2017 5:36:28 PM.798


[3/11/2017 5:36:28 PM.825] ====================================================================================================
[3/11/2017 5:36:28 PM.708] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/11/2017 5:36:28 PM.838] Log verbosity: Trivial
[3/11/2017 5:36:28 PM.839] Initializing input system
[3/11/2017 5:36:28 PM.844] Initializing game console
[3/11/2017 5:36:28 PM.861] Console key has been set to F4 (key code: 115)
[3/11/2017 5:36:29 PM.048] Initializing console variable "ConsoleScrollAmount".
[3/11/2017 5:36:29 PM.048] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/11/2017 5:36:29 PM.052] Read value: <null>
[3/11/2017 5:36:29 PM.052] Initializing console variable "DisableRenderVersionText".
[3/11/2017 5:36:29 PM.052] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[3/11/2017 5:36:29 PM.062] Read value: True
[3/11/2017 5:36:29 PM.062] Setting value of console variable "DisableRenderVersionText" to stored value.
[3/11/2017 5:36:29 PM.063] Initializing console variable "ConsoleKey".
[3/11/2017 5:36:29 PM.063] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/11/2017 5:36:29 PM.066] Read value: F4
[3/11/2017 5:36:29 PM.066] Setting value of console variable "ConsoleKey" to stored value.
[3/11/2017 5:36:29 PM.067] Console key has been set to F4 (key code: 115)
[3/11/2017 5:36:29 PM.067] Initializing console variable "PluginTimeoutThreshold".
[3/11/2017 5:36:29 PM.067] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/11/2017 5:36:29 PM.068] Read value: 10000
[3/11/2017 5:36:29 PM.069] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/11/2017 5:36:29 PM.069] Initializing console variable "AlwaysShowConsoleOutput".
[3/11/2017 5:36:29 PM.069] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/11/2017 5:36:29 PM.069] Read value: <null>
[3/11/2017 5:36:29 PM.070] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/11/2017 5:36:29 PM.070] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/11/2017 5:36:29 PM.071] Read value: False
[3/11/2017 5:36:29 PM.071] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[3/11/2017 5:36:29 PM.071] Initializing console variable "ShowOnScreenWarnings".
[3/11/2017 5:36:29 PM.071] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/11/2017 5:36:29 PM.072] Read value: <null>
[3/11/2017 5:36:29 PM.072] Console initialized
[3/11/2017 5:36:29 PM.072] Initializing forms manager
[3/11/2017 5:36:29 PM.078] Version: RAGE Plugin Hook v0.50.1044.10171 PUBLIC ALPHA for Grand Theft Auto V
[3/11/2017 5:36:29 PM.113] ================ RAGE Plugin Hook ================
[3/11/2017 5:36:29 PM.134] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/11/2017 5:36:29 PM.145] Detected Windows 8 Home (64-bit) (6.2.9200.0)!
[3/11/2017 5:36:29 PM.146] Checking game support
[3/11/2017 5:36:29 PM.676] Product name: Grand Theft Auto V
[3/11/2017 5:36:29 PM.676] Product version: 1.0.944.2
[3/11/2017 5:36:29 PM.676] Is steam version: True
[3/11/2017 5:36:29 PM.677] Initializing DirectX
[3/11/2017 5:36:29 PM.679] Initializing Direct3D
[3/11/2017 5:36:29 PM.679] Loading C:\WINDOWS\system32\d3d11.dll
[3/11/2017 5:36:29 PM.680] Loaded at 0x7FF96CC10000
[3/11/2017 5:36:29 PM.680] D3D11CreateDeviceAndSwapChain at 0x7FF96CC35800
[3/11/2017 5:36:29 PM.680] Creating Direct3D 11 device and swap chain
[3/11/2017 5:36:29 PM.712] Attempting feature level 10_1
[3/11/2017 5:36:29 PM.745] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[3/11/2017 5:36:29 PM.773] Swap Chain created: 0x8C0BE4DE60
[3/11/2017 5:36:29 PM.774] Swap Chain VTable: 0x8C0BE4DE60
[3/11/2017 5:36:29 PM.774] Swap Chain VTable_2: 0x7FF96CE696B8
[3/11/2017 5:36:29 PM.774] 0x485641000832A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[3/11/2017 5:36:29 PM.774] D3D11Present: 0x7FF96CE5CDE0
[3/11/2017 5:36:29 PM.775] D3D11ResizeBuffers: 0x7FF96CE6F710
[3/11/2017 5:36:29 PM.775] D3D11ResizeTarget: 0x7FF96CE9DBE0
[3/11/2017 5:36:29 PM.775] D3D11SetFullscreenState: 0x7FF96CE6FB40
[3/11/2017 5:36:29 PM.784] Direct3D initialized
[3/11/2017 5:36:29 PM.798] Initialized DirectX
[3/11/2017 5:36:29 PM.799] Direct3D watcher thread spawned
[3/11/2017 5:36:30 PM.217] Getting device
[3/11/2017 5:36:30 PM.218] Retrieved device
[3/11/2017 5:36:30 PM.218] Creating wrapper
[3/11/2017 5:36:30 PM.287] Wrapper created
[3/11/2017 5:36:30 PM.295] Effect created
[3/11/2017 5:36:30 PM.295] Creating buffer
[3/11/2017 5:36:30 PM.295] Created buffer
[3/11/2017 5:36:30 PM.296] Creating blend state
[3/11/2017 5:36:30 PM.296] Created blend state
[3/11/2017 5:36:30 PM.296] Done with creation
[3/11/2017 5:36:30 PM.337] Initializing texture system.
[3/11/2017 5:36:30 PM.338] Initializing texture system; phase 1
[3/11/2017 5:36:30 PM.338] Initializing texture system; phase 2
[3/11/2017 5:36:30 PM.347] Initializing texture system; phase 3
[3/11/2017 5:36:30 PM.348] Initializing texture system; phase 4
[3/11/2017 5:36:30 PM.361] Initializing texture system; phase 5
[3/11/2017 5:36:30 PM.363] Initializing texture system; phase 6
[3/11/2017 5:36:30 PM.365] Initializing texture system; phase 7
[3/11/2017 5:36:30 PM.369] Initializing texture system; phase 8
[3/11/2017 5:36:30 PM.371] Initializing texture system; phase 9
[3/11/2017 5:36:30 PM.372] Initializing texture system; phase 10
[3/11/2017 5:36:30 PM.377] Initializing texture system; phase 11
[3/11/2017 5:36:30 PM.377] Initializing texture system; phase 12
[3/11/2017 5:36:30 PM.379] Initializing texture system; phase 13
[3/11/2017 5:36:30 PM.379] Initializing texture system; phase 14
[3/11/2017 5:36:34 PM.800] Direct3D watcher thread ended
[3/11/2017 5:37:01 PM.477] LoadingScreenMsg: Initializing game support
[3/11/2017 5:37:01 PM.730] Initializing game support
[3/11/2017 5:37:02 PM.235] LoadingScreenMsg: Velocity limit removed
[3/11/2017 5:37:02 PM.624] Compatibility level: 0
[3/11/2017 5:37:02 PM.625] Supported version detected
[3/11/2017 5:37:02 PM.625] ==================================================
[3/11/2017 5:37:02 PM.626] LoadingScreenMsg: Patching code
[3/11/2017 5:37:02 PM.876] LoadingScreenMsg: Waiting for game initialization
[3/11/2017 5:37:03 PM.128] Waiting for game initialization
[3/11/2017 5:37:03 PM.231] LoadingScreenMsg: Initializing core
[3/11/2017 5:37:03 PM.482] Initializing hook
[3/11/2017 5:37:03 PM.482] LoadingScreenMsg: Completing interoperability
[3/11/2017 5:37:03 PM.734] Completing interoperability
[3/11/2017 5:37:03 PM.734] Initialization code 1.
[3/11/2017 5:37:03 PM.735] Initialization code 2.
[3/11/2017 5:37:03 PM.735] Initialization code 3.
[3/11/2017 5:37:03 PM.743] 1 Address: 0x00007FF741D32698
[3/11/2017 5:37:03 PM.744] Calling func 1
[3/11/2017 5:37:03 PM.760] 2 Address: 0x00007FF74281BE22
[3/11/2017 5:37:03 PM.761] 3 Address: 0x00007FF741345CA6
[3/11/2017 5:37:03 PM.787] Address: 0x00007FF74281BDC0
[3/11/2017 5:37:03 PM.788] Unknown var: 0x00007FF74376BFF0
[3/11/2017 5:37:03 PM.789] Initialization code 4.
[3/11/2017 5:37:03 PM.789] Initialization code 5.
[3/11/2017 5:37:03 PM.789] Completing interoperability, phase 1
[3/11/2017 5:37:03 PM.789] Completing interoperability, phase 2
[3/11/2017 5:37:03 PM.789] Completing interoperability, phase 3
[3/11/2017 5:37:03 PM.790] Completing interoperability, phase 4
[3/11/2017 5:37:03 PM.790] Completing interoperability, phase 5
[3/11/2017 5:37:03 PM.790] Completing interoperability, phase 6
[3/11/2017 5:37:03 PM.790] Completing interoperability, phase 7
[3/11/2017 5:37:03 PM.791] LoadingScreenMsg: 
[3/11/2017 5:37:04 PM.041] LoadingScreenMsg: Loading Story Mode
[3/11/2017 5:37:20 PM.405] LoadingScreenMsg: Loading and Populating Game World
[3/11/2017 5:37:20 PM.656] LoadingScreenMsg: 
[3/11/2017 5:37:27 PM.309] Initializing console variable "IsDeveloperModeEnabled".
[3/11/2017 5:37:27 PM.310] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/11/2017 5:37:27 PM.311] Read value: False
[3/11/2017 5:37:27 PM.311] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[3/11/2017 5:37:27 PM.322] Initializing console variable "TimeScale".
[3/11/2017 5:37:27 PM.322] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/11/2017 5:37:27 PM.323] Read value: <null>
[3/11/2017 5:37:29 PM.318] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:29 PM.319] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:29 PM.322] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:29 PM.355] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\ALPRPlus.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly ALPRPlus.dll (ALPRPlus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[3/11/2017 5:37:29 PM.355] Parameter name: assemblyPath
[3/11/2017 5:37:29 PM.356] at Rage.RemotePlugin.Initialize(String assemblyPath)
[3/11/2017 5:37:29 PM.356] at Rage.RemotePlugin.Initialize(String assemblyPath)
[3/11/2017 5:37:29 PM.356] at Rage.Plugin.Initialize(String assemblyPath)
[3/11/2017 5:37:29 PM.356] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[3/11/2017 5:37:29 PM.357] at Rage.HookManager.ReloadAllPlugins(Boolean terminate)
[3/11/2017 5:37:31 PM.006] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:31 PM.007] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:31 PM.009] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:32 PM.678] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:32 PM.679] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:32 PM.680] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:34 PM.603] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:34 PM.605] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:34 PM.607] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:36 PM.327] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:36 PM.328] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:36 PM.330] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:37 PM.991] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:37 PM.992] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:37 PM.994] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:39 PM.691] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:39 PM.692] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:39 PM.694] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:41 PM.391] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:41 PM.393] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:41 PM.395] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:43 PM.152] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:43 PM.154] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:43 PM.156] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:44 PM.892] <UNLOADED PLUGIN>: Initializing input system
[3/11/2017 5:37:44 PM.893] <UNLOADED PLUGIN>: Initializing game console
[3/11/2017 5:37:44 PM.895] <UNLOADED PLUGIN>: Initializing forms manager
[3/11/2017 5:37:45 PM.594] FootPursuitAid: Albo1125.Common verifying update entry for FootPursuitAid
[3/11/2017 5:37:45 PM.653] FootPursuitAid: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for Foot Pursuit Aid
[3/11/2017 5:37:45 PM.658] FootPursuitAid: isdc:/jay7719/
[3/11/2017 5:37:45 PM.669] FootPursuitAid: Albo1125.Common detected RAGEPluginHook version: 0.5
[3/11/2017 5:37:45 PM.679] FootPursuitAid: Blpass
[3/11/2017 5:37:45 PM.683] FootPursuitAid: Dependency check for Foot Pursuit Aid successful: True
[3/11/2017 5:37:45 PM.685] FootPursuitAid: Foot Pursuit Aid 2.3.0.0 by Albo1125 has been loaded successfully.
[3/11/2017 5:37:45 PM.689] FootPursuitAid: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[3/11/2017 5:37:45 PM.781] FootPursuitAid: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 3/12/2017 3:25:48 AM
[3/11/2017 5:37:46 PM.061] ---------------------------------------------------------------------
[3/11/2017 5:37:46 PM.061] LSPD FIRST RESPONSE
[3/11/2017 5:37:46 PM.061] Version 0.3.1
[3/11/2017 5:37:46 PM.061] A G17 Media Modification
[3/11/2017 5:37:46 PM.061] - Developed by LMS & Sam
[3/11/2017 5:37:46 PM.061] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[3/11/2017 5:37:46 PM.061] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[3/11/2017 5:37:46 PM.061] ---------------------------------------------------------------------
[3/11/2017 5:37:46 PM.062] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[3/11/2017 5:37:46 PM.062] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[3/11/2017 5:37:46 PM.130] 
[3/11/2017 5:37:46 PM.232] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/11/2017 5:37:46 PM.232] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/11/2017 5:37:46 PM.234] Callouts: 250
[3/11/2017 5:37:46 PM.863] SirenMastery: Loading SirenMastery 1.4.0.1, developed by Albo1125
[3/11/2017 5:37:46 PM.874] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[3/11/2017 5:37:46 PM.928] SirenMastery: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for SirenMastery
[3/11/2017 5:37:46 PM.930] SirenMastery: isdc:/jay7719/
[3/11/2017 5:37:46 PM.941] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.5
[3/11/2017 5:37:46 PM.946] SirenMastery: Blpass
[3/11/2017 5:37:46 PM.947] SirenMastery: Dependency check for SirenMastery successful: True
[3/11/2017 5:37:46 PM.950] SirenMastery: SirenMastery by Albo1125 is not in beta.
[3/11/2017 5:37:46 PM.962] SirenMastery: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[3/11/2017 5:37:47 PM.056] SirenMastery: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 3/12/2017 3:25:48 AM
[3/11/2017 5:37:47 PM.064] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[3/11/2017 5:37:47 PM.468] Spotlight Mod: [Spotlight] Loaded
[3/11/2017 5:37:47 PM.477] Spotlight Mod: [Spotlight] Version: 0.9.0.40319
[3/11/2017 5:37:47 PM.669] Traffic Control: [Traffic Control] v1.0.2.0 Loaded
[3/11/2017 5:37:48 PM.255] [TRACE] Thread CopManager #1 initialized
[3/11/2017 5:37:48 PM.478] SirenMastery: Reading SirenMastery VehicleSirenSetup.xml
[3/11/2017 5:37:48 PM.480] SirenMastery: All VehicleSirenSetups:
[3/11/2017 5:37:48 PM.481] SirenMastery:
[3/11/2017 5:37:48 PM.481] POLICE Sirens:
[3/11/2017 5:37:48 PM.481] SirenMastery: ID: PolicePrimary SirenType: Primary Vol: 0.04
[3/11/2017 5:37:48 PM.481] SirenMastery: ID: PoliceSecondary SirenType: Secondary Vol: 0.04
[3/11/2017 5:37:48 PM.481] SirenMastery: ID: PoliceTertiary SirenType: Secondary Vol: 0.04
[3/11/2017 5:37:48 PM.481] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.105
[3/11/2017 5:37:48 PM.482] SirenMastery:
[3/11/2017 5:37:48 PM.482] POLICE2 Sirens:
[3/11/2017 5:37:48 PM.482] SirenMastery: ID: PolicePrimary SirenType: Primary Vol: 0.04
[3/11/2017 5:37:48 PM.482] SirenMastery: ID: PoliceSecondary SirenType: Secondary Vol: 0.04
[3/11/2017 5:37:48 PM.482] SirenMastery: ID: PoliceTertiary SirenType: Secondary Vol: 0.04
[3/11/2017 5:37:48 PM.482] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.105
[3/11/2017 5:37:48 PM.547] SirenMastery: Setting UI position to BottomRight
[3/11/2017 5:37:48 PM.548] SirenMastery: 1473:779
[3/11/2017 5:37:48 PM.549] SirenMastery: SirenMastery by Albo1125 loaded successfully.
[3/11/2017 5:38:00 PM.132] ================================================ Police Station Armory ================================================
[3/11/2017 5:38:00 PM.148] Created by:  alexguirre
[3/11/2017 5:38:00 PM.148] Version:  1.4.0.0
[3/11/2017 5:38:00 PM.148] ================================================ Police Station Armory ================================================
[3/11/2017 5:38:01 PM.567] _____________________________________________________________________
[3/11/2017 5:38:01 PM.567]                                                  [PoliceToolbox! v3.0.4]
[3/11/2017 5:38:01 PM.567]                                             PoliceToolbox! 3.0.4 is loading.
[3/11/2017 5:38:01 PM.567] PoliceToolbox! is a script written by @DemNinjas.
[3/11/2017 5:38:01 PM.567] Version 3.0.4 - (07/01/2016) - installed.
[3/11/2017 5:38:01 PM.567] ---------------------------------------------------------------------------------------------------------
[3/11/2017 5:38:01 PM.930]                                    Have fun, officer JASON !
[3/11/2017 5:38:01 PM.930] ---------------------------------------------------------------------------------------------------------
[3/11/2017 5:38:01 PM.938] ================================================= Spike Strips V =================================================
[3/11/2017 5:38:01 PM.938] Created by:  alexguirre
[3/11/2017 5:38:01 PM.946] Version:  1.2.0.37676
[3/11/2017 5:38:01 PM.946] RPH Version:  0.50.1044.10171
[3/11/2017 5:38:01 PM.946] 
[3/11/2017 5:38:01 PM.946] Report any issues you have in the comments section and include the RagePluginHook.log
[3/11/2017 5:38:01 PM.946] Enjoy!
[3/11/2017 5:38:01 PM.946] ================================================= Spike Strips V =================================================
[3/11/2017 5:38:07 PM.659] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[3/11/2017 5:38:16 PM.444] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:38:18 PM.004] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:38:24 PM.263] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:38:25 PM.846] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:38:41 PM.534] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:38:41 PM.535] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:38:55 PM.709] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:38:55 PM.711] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:39:20 PM.143] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:39:20 PM.144] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:39:30 PM.877] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:39:37 PM.220] setting up new cop: null
[3/11/2017 5:39:37 PM.352] [TRACE] New ped recognized as cop
[3/11/2017 5:39:37 PM.737] setting up new cop: null
[3/11/2017 5:39:37 PM.738] [TRACE] New ped recognized as cop
[3/11/2017 5:39:37 PM.738] setting up new cop: null
[3/11/2017 5:39:37 PM.739] [TRACE] New ped recognized as cop
[3/11/2017 5:39:41 PM.373] setting up new cop: null
[3/11/2017 5:39:41 PM.374] [TRACE] New ped recognized as cop
[3/11/2017 5:39:41 PM.904] setting up new cop: null
[3/11/2017 5:39:41 PM.905] [TRACE] New ped recognized as cop
[3/11/2017 5:40:09 PM.374] Police Station Armory: [Police Station Armory] No cop detected, creating new one
[3/11/2017 5:40:09 PM.842] setting up new cop: null
[3/11/2017 5:40:09 PM.842] [TRACE] New ped recognized as cop
[3/11/2017 5:40:09 PM.842] setting up new cop: null
[3/11/2017 5:40:09 PM.843] [TRACE] New ped recognized as cop
[3/11/2017 5:40:09 PM.843] setting up new cop: null
[3/11/2017 5:40:09 PM.843] [TRACE] New ped recognized as cop
[3/11/2017 5:40:09 PM.843] setting up new cop: null
[3/11/2017 5:40:09 PM.843] [TRACE] New ped recognized as cop
[3/11/2017 5:40:09 PM.843] setting up new cop: null
[3/11/2017 5:40:09 PM.844] [TRACE] New ped recognized as cop
[3/11/2017 5:40:10 PM.414] setting up new cop: null
[3/11/2017 5:40:10 PM.420] [TRACE] New ped recognized as cop
[3/11/2017 5:40:10 PM.423] Police Station Armory: [Police Station Armory] No cop detected, creating new one
[3/11/2017 5:40:10 PM.442] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:10 PM.454] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:11 PM.967] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:11 PM.968] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:12 PM.262] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:40:12 PM.262] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:40:12 PM.263] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:40:12 PM.265] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:40:12 PM.360] setting up new cop: null
[3/11/2017 5:40:12 PM.360] [TRACE] New ped recognized as cop
[3/11/2017 5:40:12 PM.361] setting up new cop: null
[3/11/2017 5:40:12 PM.361] [TRACE] New ped recognized as cop
[3/11/2017 5:40:12 PM.361] setting up new cop: null
[3/11/2017 5:40:12 PM.361] [TRACE] New ped recognized as cop
[3/11/2017 5:40:12 PM.361] setting up new cop: null
[3/11/2017 5:40:12 PM.361] [TRACE] New ped recognized as cop
[3/11/2017 5:40:12 PM.361] setting up new cop: null
[3/11/2017 5:40:12 PM.361] [TRACE] New ped recognized as cop
[3/11/2017 5:40:12 PM.868] setting up new cop: null
[3/11/2017 5:40:12 PM.868] [TRACE] New ped recognized as cop
[3/11/2017 5:40:13 PM.252] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/11/2017 5:40:13 PM.288] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:40:13 PM.370] setting up new cop: null
[3/11/2017 5:40:13 PM.370] [TRACE] New ped recognized as cop
[3/11/2017 5:40:13 PM.370] setting up new cop: null
[3/11/2017 5:40:13 PM.371] [TRACE] New ped recognized as cop
[3/11/2017 5:40:13 PM.371] setting up new cop: null
[3/11/2017 5:40:13 PM.371] [TRACE] New ped recognized as cop
[3/11/2017 5:40:13 PM.371] setting up new cop: null
[3/11/2017 5:40:13 PM.371] [TRACE] New ped recognized as cop
[3/11/2017 5:40:13 PM.484] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:40:13 PM.484] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:13 PM.485] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:40:13 PM.486] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:13 PM.958] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/11/2017 5:40:13 PM.958] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/11/2017 5:40:14 PM.383] setting up new cop: null
[3/11/2017 5:40:14 PM.384] [TRACE] New ped recognized as cop
[3/11/2017 5:40:14 PM.384] setting up new cop: null
[3/11/2017 5:40:14 PM.384] [TRACE] New ped recognized as cop
[3/11/2017 5:40:15 PM.239] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/11/2017 5:40:15 PM.240] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/11/2017 5:40:15 PM.242] [TRACE] Populated PD
[3/11/2017 5:40:15 PM.388] setting up new cop: null
[3/11/2017 5:40:15 PM.388] [TRACE] New ped recognized as cop
[3/11/2017 5:40:15 PM.388] setting up new cop: null
[3/11/2017 5:40:15 PM.389] [TRACE] New ped recognized as cop
[3/11/2017 5:40:15 PM.389] setting up new cop: null
[3/11/2017 5:40:15 PM.389] [TRACE] New ped recognized as cop
[3/11/2017 5:40:15 PM.889] setting up new cop: null
[3/11/2017 5:40:15 PM.889] [TRACE] New ped recognized as cop
[3/11/2017 5:40:16 PM.491] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:40:40 PM.615] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:40:40 PM.749] setting up new cop: null
[3/11/2017 5:40:40 PM.749] [TRACE] New ped recognized as cop
[3/11/2017 5:40:40 PM.749] setting up new cop: null
[3/11/2017 5:40:40 PM.750] [TRACE] New ped recognized as cop
[3/11/2017 5:40:40 PM.750] setting up new cop: null
[3/11/2017 5:40:40 PM.750] [TRACE] New ped recognized as cop
[3/11/2017 5:40:45 PM.836] setting up new cop: null
[3/11/2017 5:40:45 PM.836] [TRACE] New ped recognized as cop
[3/11/2017 5:40:46 PM.655] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:40:50 PM.374] setting up new cop: null
[3/11/2017 5:40:50 PM.375] [TRACE] New ped recognized as cop
[3/11/2017 5:40:51 PM.176] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:40:53 PM.428] setting up new cop: null
[3/11/2017 5:40:53 PM.428] [TRACE] New ped recognized as cop
[3/11/2017 5:40:54 PM.195] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:40:55 PM.697] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:40:55 PM.751] Police Station Armory: [Police Station Armory] Deleted cop
[3/11/2017 5:40:56 PM.126] setting up new cop: null
[3/11/2017 5:40:56 PM.126] [TRACE] New ped recognized as cop
[3/11/2017 5:40:56 PM.719] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:56 PM.725] setting up new cop: null
[3/11/2017 5:40:56 PM.726] [TRACE] New ped recognized as cop
[3/11/2017 5:40:56 PM.726] setting up new cop: null
[3/11/2017 5:40:56 PM.726] [TRACE] New ped recognized as cop
[3/11/2017 5:40:57 PM.202] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICEB
[3/11/2017 5:40:57 PM.203] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICEB
[3/11/2017 5:40:57 PM.204] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:40:57 PM.205] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICET
[3/11/2017 5:41:00 PM.295] [TRACE] Cleared PD
[3/11/2017 5:41:09 PM.274] 1
[3/11/2017 5:41:09 PM.274] 2
[3/11/2017 5:41:09 PM.274] 4
[3/11/2017 5:41:09 PM.277] s_m_y_cop_01_white_full_02
[3/11/2017 5:41:13 PM.236] INIT
[3/11/2017 5:41:13 PM.256] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[3/11/2017 5:41:14 PM.930] LSPD First Response: Arrest Manager, Version=7.6.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:14 PM.936] LSPD First Response: AssortedCallouts, Version=0.6.3.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:14 PM.956] LSPD First Response: Automatic Roadblocks, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.331] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[3/11/2017 5:41:15 PM.332] at System.Reflection.Assembly.GetTypes()
[3/11/2017 5:41:15 PM.332] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 528
[3/11/2017 5:41:15 PM.353] LSPD First Response: Could not load type 'Density' from assembly 'Khorio.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[3/11/2017 5:41:15 PM.354] LSPD First Response: BetterEMS, Version=2.1.6140.31275, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.378] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.380] LSPD First Response: checkup-plugin, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.381] LSPD First Response: ClearTheWayPOLV, Version=1.0.0.26, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.383] LSPD First Response: Code 3 Callouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.453] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.454] LSPD First Response: ComputerPlus, Version=1.3.3.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.461] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.463] LSPD First Response: CustomBackupLocations, Version=3.2.6140.31446, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.465] LSPD First Response: LSPDFR+, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.469] LSPD First Response: MoreRadioChatter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.470] LSPD First Response: NewsHeliPursuit, Version=0.7.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.471] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.474] LSPD First Response: PoliceSearch, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.475] LSPD First Response: PolicingMDT, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.481] LSPD First Response: Traffic Policer, Version=6.13.2.0, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.486] LSPD First Response: YetAnotherPartnerMod, Version=1.6.19.2005, Culture=neutral, PublicKeyToken=null
[3/11/2017 5:41:15 PM.487] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[3/11/2017 5:41:15 PM.663] LSPD First Response: Albo1125.Common verifying update entry for Arrest Manager
[3/11/2017 5:41:15 PM.718] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[3/11/2017 5:41:15 PM.772] LSPD First Response: Albo1125.Common verifying update entry for AssortedCallouts
[3/11/2017 5:41:15 PM.773] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[3/11/2017 5:41:15 PM.824] LSPD First Response: Creating plugin: CalloutManager.Main
[3/11/2017 5:41:15 PM.870] LSPD First Response: Creating plugin: checkup_plugin.EntryPoint
[3/11/2017 5:41:15 PM.870] LSPD First Response: Creating plugin: ClearTheWayPOLV.EntryPoint
[3/11/2017 5:41:15 PM.995] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[3/11/2017 5:41:16 PM.049] LSPD First Response: Creating plugin: APIExample.Main
[3/11/2017 5:41:16 PM.049] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[3/11/2017 5:41:16 PM.050] LSPD First Response: Creating plugin: CrazyCallouts.Main
[3/11/2017 5:41:16 PM.051] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[3/11/2017 5:41:16 PM.101] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[3/11/2017 5:41:16 PM.142] LSPD First Response: Creating plugin: MoreRadioChatter.EntryPoint
[3/11/2017 5:41:16 PM.144] LSPD First Response: Creating plugin: NewsHeliPursuit.Main
[3/11/2017 5:41:16 PM.193] LSPD First Response: Albo1125.Common verifying update entry for NewsHeliPursuit
[3/11/2017 5:41:16 PM.213] LSPD First Response: Creating plugin: PoliceRadio.Main
[3/11/2017 5:41:16 PM.252] LSPD First Response: Creating plugin: PoliceSearch.EntryPoint
[3/11/2017 5:41:16 PM.286] LSPD First Response: [PoliceSearch : DEBUG] .ini loaded from 'Plugins\LSPDFR\PoliceSearch\PoliceSearch.ini'.
[3/11/2017 5:41:16 PM.300] LSPD First Response: Creating plugin: Notsolethalpolicing.Main
[3/11/2017 5:41:16 PM.300] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[3/11/2017 5:41:16 PM.357] LSPD First Response: Creating Traffic Policer.Main.
[3/11/2017 5:41:16 PM.358] LSPD First Response: Albo1125.Common verifying update entry for Traffic Policer
[3/11/2017 5:41:16 PM.371] LSPD First Response: Done with Traffic Policer.Main.
[3/11/2017 5:41:16 PM.371] LSPD First Response: Creating plugin: YetAnotherPartnerMod.YetAnotherPartnerModClass+Main
[3/11/2017 5:41:16 PM.416] LSPD First Response: Yet Another Partner Mod 1.6.19.2005 : Plugin loaded !
[3/11/2017 5:41:16 PM.419] LSPD First Response: Arrest Manager 7.6.1.0, developed by Albo1125, loaded successfully!
[3/11/2017 5:41:16 PM.419] LSPD First Response: Please go on duty to start Arrest Manager.
[3/11/2017 5:41:16 PM.420] LSPD First Response: Assorted Callouts 0.6.3.0, developed by Albo1125, has been initialised.
[3/11/2017 5:41:16 PM.421] LSPD First Response: Go on duty to start Assorted Callouts.
[3/11/2017 5:41:16 PM.999] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[3/11/2017 5:41:16 PM.999] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:16 PM.999] LSPD First Response: [Better EMS]: Adding station point: in front
[3/11/2017 5:41:17 PM.065] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[3/11/2017 5:41:17 PM.065] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.066] LSPD First Response: [Better EMS]: Adding station point: inside bay
[3/11/2017 5:41:17 PM.066] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[3/11/2017 5:41:17 PM.066] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[3/11/2017 5:41:17 PM.066] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.066] LSPD First Response: [Better EMS]: Adding station point: middle bay
[3/11/2017 5:41:17 PM.067] LSPD First Response: [Better EMS]: Adding station point: right bay
[3/11/2017 5:41:17 PM.067] LSPD First Response: [Better EMS]: Loading station Davis hospital
[3/11/2017 5:41:17 PM.067] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/11/2017 5:41:17 PM.067] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[3/11/2017 5:41:17 PM.067] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[3/11/2017 5:41:17 PM.067] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[3/11/2017 5:41:17 PM.068] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[3/11/2017 5:41:17 PM.068] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[3/11/2017 5:41:17 PM.068] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.068] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[3/11/2017 5:41:17 PM.068] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.068] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[3/11/2017 5:41:17 PM.068] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[3/11/2017 5:41:17 PM.069] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Adding station point: bay 4
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Adding station point: bay 3
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Adding station point: bay 2
[3/11/2017 5:41:17 PM.070] LSPD First Response: [Better EMS]: Adding station point: bay 1
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Adding station point: bay 1
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Adding station point: bay 2
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Adding station point: bay 3
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Adding station point: bay 4
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[3/11/2017 5:41:17 PM.071] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.072] LSPD First Response: [Better EMS]: Adding station point: bay 1
[3/11/2017 5:41:17 PM.072] LSPD First Response: [Better EMS]: Adding station point: bay 2
[3/11/2017 5:41:17 PM.072] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[3/11/2017 5:41:17 PM.072] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[3/11/2017 5:41:17 PM.072] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[3/11/2017 5:41:17 PM.072] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/11/2017 5:41:17 PM.072] LSPD First Response: [Better EMS]: Adding station point: alley
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Adding station point: delivery
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Station has delivery zone
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Adding station point: spawn
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Adding station point: inside
[3/11/2017 5:41:17 PM.073] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: north 1
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: north 2
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: middle mini
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: south 1
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: south 2
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Adding station point: south 3
[3/11/2017 5:41:17 PM.074] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station
[3/11/2017 5:41:17 PM.075] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.075] LSPD First Response: [Better EMS]: Adding station point: driveway
[3/11/2017 5:41:17 PM.075] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station
[3/11/2017 5:41:17 PM.075] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/11/2017 5:41:17 PM.075] LSPD First Response: [Better EMS]: Adding station point: station
[3/11/2017 5:41:17 PM.081] LSPD First Response: Validating dependency: RagePluginHook
[3/11/2017 5:41:17 PM.081] LSPD First Response: File "ragepluginhook.exe" exists: True
[3/11/2017 5:41:17 PM.087] LSPD First Response: Version is at least 0.45.0.0
[3/11/2017 5:41:17 PM.087] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe)
[3/11/2017 5:41:17 PM.088] LSPD First Response: Validating dependency: LSPDFR
[3/11/2017 5:41:17 PM.088] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True
[3/11/2017 5:41:17 PM.089] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll)
[3/11/2017 5:41:17 PM.090] LSPD First Response: Validating dependency: ParksTools
[3/11/2017 5:41:17 PM.090] LSPD First Response: File "ParksTools.dll" exists: True
[3/11/2017 5:41:17 PM.091] LSPD First Response: Major/minor versions match specified exact version
[3/11/2017 5:41:17 PM.091] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll)
[3/11/2017 5:41:17 PM.091] LSPD First Response: Validating dependency: LSPDFR+
[3/11/2017 5:41:17 PM.091] LSPD First Response: File "Plugins\LSPDFR\LSPDFR+.dll" exists: True
[3/11/2017 5:41:17 PM.100] LSPD First Response: Version is at least 1.1.0.0
[3/11/2017 5:41:17 PM.100] LSPD First Response: Found no problems: dependency LSPDFR+ (Plugins\LSPDFR\LSPDFR+.dll)
[3/11/2017 5:41:17 PM.100] LSPD First Response: Validating dependency: Arrest Manager
[3/11/2017 5:41:17 PM.100] LSPD First Response: File "Plugins\LSPDFR\Arrest Manager.dll" exists: True
[3/11/2017 5:41:17 PM.122] LSPD First Response: Version is at least 7.2.0.0
[3/11/2017 5:41:17 PM.123] LSPD First Response: Found no problems: dependency Arrest Manager (Plugins\LSPDFR\Arrest Manager.dll)
[3/11/2017 5:41:17 PM.126] LSPD First Response: Callout Manager by PieRGud successfully loaded.
[3/11/2017 5:41:17 PM.172] LSPD First Response: Loaded checkup plugin. Settings:
initialDelay:60
noResponseDelay:15
noResponseMin:2
noResponseMax:5
code99Min:5
code99Max:10
Keys: 
    Menu: None+F3
    OK: None+None
    Cancel: None+None
    Panic: None+None
Phrases:
    OK: I'm OK
    Cancel: I'm OK, cancel checks
    Backup: I need an additional unit
    Panic: Send help!
[3/11/2017 5:41:17 PM.180] LSPD First Response: Code Red Callouts Plugin Loaded!
[3/11/2017 5:41:17 PM.220] LSPD First Response: CrazyCalloutsV0.5.8 Plugin loaded!
[3/11/2017 5:41:17 PM.228] LSPD First Response: Validating dependency: RagePluginHook
[3/11/2017 5:41:17 PM.229] LSPD First Response: File "ragepluginhook.exe" exists: True
[3/11/2017 5:41:17 PM.230] LSPD First Response: Version is at least 0.45.0.0
[3/11/2017 5:41:17 PM.230] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe)
[3/11/2017 5:41:17 PM.230] LSPD First Response: Validating dependency: LSPDFR
[3/11/2017 5:41:17 PM.230] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True
[3/11/2017 5:41:17 PM.231] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll)
[3/11/2017 5:41:17 PM.231] LSPD First Response: Validating dependency: ParksTools
[3/11/2017 5:41:17 PM.231] LSPD First Response: File "ParksTools.dll" exists: True
[3/11/2017 5:41:17 PM.232] LSPD First Response: Major/minor versions match specified exact version
[3/11/2017 5:41:17 PM.232] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll)
[3/11/2017 5:41:17 PM.232] LSPD First Response: Validating dependency: RageNativeUI
[3/11/2017 5:41:17 PM.232] LSPD First Response: File "RageNativeUI.dll" exists: True
[3/11/2017 5:41:17 PM.243] LSPD First Response: Version is at least 1.4.1.0
[3/11/2017 5:41:17 PM.244] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll)
[3/11/2017 5:41:17 PM.244] LSPD First Response: Validating dependency: BetterEMS
[3/11/2017 5:41:17 PM.245] LSPD First Response: File "Plugins\LSPDFR\BetterEMS.dll" exists: True
[3/11/2017 5:41:17 PM.252] LSPD First Response: Version is at least 2.0.0.0
[3/11/2017 5:41:17 PM.253] LSPD First Response: Found no problems: dependency BetterEMS (Plugins\LSPDFR\BetterEMS.dll)
[3/11/2017 5:41:17 PM.253] LSPD First Response: Validating dependency: LSPDFR+
[3/11/2017 5:41:17 PM.254] LSPD First Response: File "Plugins\LSPDFR\LSPDFR+.dll" exists: True
[3/11/2017 5:41:17 PM.254] LSPD First Response: Version is at least 1.1.0.0
[3/11/2017 5:41:17 PM.254] LSPD First Response: Found no problems: dependency LSPDFR+ (Plugins\LSPDFR\LSPDFR+.dll)
[3/11/2017 5:41:17 PM.254] LSPD First Response: Validating dependency: Arrest Manager
[3/11/2017 5:41:17 PM.255] LSPD First Response: File "Plugins\LSPDFR\Arrest Manager.dll" exists: True
[3/11/2017 5:41:17 PM.255] LSPD First Response: Version is at least 7.5.3.0
[3/11/2017 5:41:17 PM.255] LSPD First Response: Found no problems: dependency Arrest Manager (Plugins\LSPDFR\Arrest Manager.dll)
[3/11/2017 5:41:17 PM.273] LSPD First Response: Loading Custom Backup Options
[3/11/2017 5:41:17 PM.276] LSPD First Response: Got settings: True
True
True
ARRIVAL
DPadUp
None
True
False
250
RANDOM
WEAPON_PISTOL
250
30
B
None
True
True
[3/11/2017 5:41:17 PM.277] LSPD First Response: Loaded Custom Backup Locations plugin
[3/11/2017 5:41:17 PM.286] LSPD First Response: LSPDFR+ 1.4.1.0, developed by Albo1125, has been initialised.
[3/11/2017 5:41:17 PM.286] LSPD First Response: Go on duty to start LSPDFR+.
[3/11/2017 5:41:17 PM.286] LSPD First Response: Albo1125.Common verifying update entry for LSPDFR+
[3/11/2017 5:41:17 PM.287] LSPD First Response: MoreRadioChatter Plugin loaded!
[3/11/2017 5:41:17 PM.288] LSPD First Response: NewsHeliPursuit 0.7.0.0, developed by Albo1125, has been initialised.
[3/11/2017 5:41:17 PM.289] LSPD First Response: Go on duty to start NewsHeliPursuit.
[3/11/2017 5:41:17 PM.292] LSPD First Response: Police Radio Loaded
[3/11/2017 5:41:17 PM.292] LSPD First Response: [PoliceSearch : INFO] Police Search v1.0.0 by FtDLulz loaded.
[3/11/2017 5:41:17 PM.292] LSPD First Response: Trivial
[3/11/2017 5:41:17 PM.292] LSPD First Response: Verbose
[3/11/2017 5:41:17 PM.293] LSPD First Response: Traffic Policer 6.13.2.0, developed by Albo1125, has been initialised.
[3/11/2017 5:41:17 PM.293] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[3/11/2017 5:41:17 PM.294] LSPD First Response: Yet Another Partner Mod 1.6.19.2005 loaded!
[3/11/2017 5:41:17 PM.315] LSPD First Response: Yet Another Partner Mod 1.6.19.2005 : found settings file, adjusting settings.
[3/11/2017 5:41:17 PM.315] LSPD First Response: Yet Another Partner Mod 1.6.19.2005 : Settings File path : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\YetAnotherPartnerMod.ini
[3/11/2017 5:41:17 PM.335] LSPD First Response: We have 1 callouts registered
[3/11/2017 5:41:17 PM.338] LSPD First Response: CalloutManager initialized
[3/11/2017 5:41:17 PM.340] [TRACE] WorldEventManager: Allowing up to 2 events
[3/11/2017 5:41:17 PM.344] LSPD First Response: In traffic policer duty event handler: True
[3/11/2017 5:41:17 PM.348] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[3/11/2017 5:41:17 PM.387] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 3/12/2017 3:25:48 AM
[3/11/2017 5:41:17 PM.392] LSPD First Response: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for Traffic Policer
[3/11/2017 5:41:17 PM.393] LSPD First Response: isdc:/jay7719/
[3/11/2017 5:41:17 PM.395] LSPD First Response: GAME VERSION: 1.0.944.2
[3/11/2017 5:41:17 PM.409] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.5
[3/11/2017 5:41:17 PM.412] LSPD First Response: Blpass
[3/11/2017 5:41:17 PM.413] LSPD First Response: Dependency check for Traffic Policer successful: True
[3/11/2017 5:41:17 PM.426] LSPD First Response: Traffic Policer is not in beta.
[3/11/2017 5:41:17 PM.440] LSPD First Response: Traffic Policer.Mainloop started
[3/11/2017 5:41:17 PM.440] LSPD First Response: Loading Traffic Policer settings...
[3/11/2017 5:41:17 PM.482] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.483] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.483] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.483] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.483] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.484] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.484] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.495] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[3/11/2017 5:41:17 PM.498] LSPD First Response: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for Arrest Manager
[3/11/2017 5:41:17 PM.500] LSPD First Response: GAME VERSION: 1.0.944.2
[3/11/2017 5:41:17 PM.503] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.5
[3/11/2017 5:41:17 PM.503] LSPD First Response: Blpass
[3/11/2017 5:41:17 PM.503] LSPD First Response: Dependency check for Arrest Manager successful: True
[3/11/2017 5:41:17 PM.507] LSPD First Response: Arrest Manager is not in beta.
[3/11/2017 5:41:17 PM.508] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[3/11/2017 5:41:17 PM.509] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 3/12/2017 3:25:48 AM
[3/11/2017 5:41:17 PM.509] LSPD First Response: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for AssortedCallouts
[3/11/2017 5:41:17 PM.510] LSPD First Response: GAME VERSION: 1.0.944.2
[3/11/2017 5:41:17 PM.521] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.5
[3/11/2017 5:41:17 PM.522] LSPD First Response: Blpass
[3/11/2017 5:41:17 PM.523] LSPD First Response: Dependency check for AssortedCallouts successful: True
[3/11/2017 5:41:17 PM.527] LSPD First Response: Assorted Callouts is not in beta.
[3/11/2017 5:41:17 PM.551] LSPD First Response: Adding unmarked police vehicle model:POLICE4
[3/11/2017 5:41:17 PM.556] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.557] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.557] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.557] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.557] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.558] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.558] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.558] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.583] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.583] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.583] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.583] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.583] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.584] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.584] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.584] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.584] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.584] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.584] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.585] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.585] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.585] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.585] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.585] LSPD First Response: Registering callout ?????????????????????????????????????????
[3/11/2017 5:41:17 PM.595] LSPD First Response: Stores initialised
[3/11/2017 5:41:17 PM.611] LSPD First Response: [Better EMS]: Loading EMS settings
[3/11/2017 5:41:17 PM.612] LSPD First Response: [Better EMS]: Settings loaded from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
[3/11/2017 5:41:17 PM.614] LSPD First Response: [Better EMS]: Loaded Better EMS
[3/11/2017 5:41:17 PM.626] Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
[3/11/2017 5:41:17 PM.698] mscorlib
[3/11/2017 5:41:17 PM.699]    at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[3/11/2017 5:41:17 PM.699]    at System.Reflection.Assembly.GetTypes()
[3/11/2017 5:41:17 PM.699]    at CalloutManager.Main.?????????????????????????????????????????(Boolean )
[3/11/2017 5:41:17 PM.699]    at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[3/11/2017 5:41:17 PM.699]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488
[3/11/2017 5:41:17 PM.699]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 777
[3/11/2017 5:41:17 PM.699]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 722
[3/11/2017 5:41:17 PM.699]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351
[3/11/2017 5:41:17 PM.746] [TRACE] Thread Ambient #1 initialized
[3/11/2017 5:41:17 PM.887] [TRACE] Thread ArrestManager #1 initialized
[3/11/2017 5:41:18 PM.061] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.5
[3/11/2017 5:41:18 PM.063] ______________________________________________________________________________________________
[3/11/2017 5:41:18 PM.063] [Loaded Police Radio 0.55.2.0 - Intended use RagePluginHook 0.39+]
[3/11/2017 5:41:18 PM.063] [Created by : FinKone]
[3/11/2017 5:41:18 PM.063] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[3/11/2017 5:41:18 PM.063] 
[3/11/2017 5:41:18 PM.064] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[3/11/2017 5:41:18 PM.065] Audio loaded...
[3/11/2017 5:41:18 PM.141] Resolution supported
[3/11/2017 5:41:18 PM.213] [TRACE] Thread WorldEventManager #1 initialized
[3/11/2017 5:41:18 PM.214] [TRACE] Thread PlayerChaseManager #1 initialized
[3/11/2017 5:41:18 PM.219] [TRACE] Thread TrafficControl #1 initialized
[3/11/2017 5:41:18 PM.220] LSPD First Response: Traffic Policer, developed by Albo1125, has been loaded successfully!
[3/11/2017 5:41:18 PM.341] LSPD First Response: Traffic Policer Speed Checker started.
[3/11/2017 5:41:18 PM.344] LSPD First Response: Arrest Manager, developed by Albo1125, has been loaded successfully!
[3/11/2017 5:41:18 PM.423] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[3/11/2017 5:41:18 PM.425] LSPD First Response: [Better EMS]: Launching EMS response
[3/11/2017 5:41:19 PM.569] LSPD First Response: Error in AM XML file vehicle model: PREDATOR - a transport vehicle for the Water district must be a boat.
[3/11/2017 5:41:19 PM.575] LSPD First Response: Transport World Districts doesn't contain Water. Adding default.
[3/11/2017 5:41:19 PM.575] LSPD First Response: TransportWorldDistricts info:
[3/11/2017 5:41:19 PM.604] LSPD First Response:
[3/11/2017 5:41:19 PM.605] World District: City
[3/11/2017 5:41:19 PM.605] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[3/11/2017 5:41:19 PM.605] Passengers:S_M_Y_COP_01 S_F_Y_COP_01
[3/11/2017 5:41:19 PM.605] Vehsettings: Model: POLICETLivs: 0 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras: 1 Model: POLICE3Livs: 0 Extras: 1
[3/11/2017 5:41:19 PM.637] LSPD First Response:
[3/11/2017 5:41:19 PM.637] World District: City
[3/11/2017 5:41:19 PM.638] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[3/11/2017 5:41:19 PM.638] Passengers:S_F_Y_COP_01 S_M_Y_COP_01
[3/11/2017 5:41:19 PM.638] Vehsettings: Model: POLICETLivs: -1 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras:  Model: POLICE3Livs: -1 Extras:
[3/11/2017 5:41:19 PM.668] LSPD First Response:
[3/11/2017 5:41:19 PM.669] World District: LosSantosCountryside
[3/11/2017 5:41:19 PM.669] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[3/11/2017 5:41:19 PM.669] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[3/11/2017 5:41:19 PM.669] Vehsettings: Model: SHERIFF2Livs: -1 Extras:
[3/11/2017 5:41:19 PM.702] LSPD First Response:
[3/11/2017 5:41:19 PM.702] World District: BlaineCounty
[3/11/2017 5:41:19 PM.702] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[3/11/2017 5:41:19 PM.702] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[3/11/2017 5:41:19 PM.702] Vehsettings: Model: SHERIFF2Livs: 0 Extras: 2, 3, 4
[3/11/2017 5:41:19 PM.733] LSPD First Response:
[3/11/2017 5:41:19 PM.733] World District: Water
[3/11/2017 5:41:19 PM.733] Drivers:S_M_Y_USCG_01
[3/11/2017 5:41:19 PM.734] Passengers:S_M_Y_USCG_01
[3/11/2017 5:41:19 PM.734] Vehsettings: Model: PREDATORLivs: -1 Extras:
[3/11/2017 5:41:19 PM.734] LSPD First Response: Transportregion info:
[3/11/2017 5:41:19 PM.767] LSPD First Response:
[3/11/2017 5:41:19 PM.767] Zonename: East Vinewood
[3/11/2017 5:41:19 PM.767] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[3/11/2017 5:41:19 PM.767] Passengers:S_M_Y_COP_01 S_F_Y_COP_01
[3/11/2017 5:41:19 PM.768] Vehsettings: Model: POLICE4Livs: 0 Extras: 2, 3, 4
[3/11/2017 5:41:19 PM.801] LSPD First Response:
[3/11/2017 5:41:19 PM.802] Zonename: West Vinewood
[3/11/2017 5:41:19 PM.802] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[3/11/2017 5:41:19 PM.802] Passengers:S_M_Y_COP_01 S_F_Y_COP_01
[3/11/2017 5:41:19 PM.802] Vehsettings: Model: POLICETLivs: 0 Extras:
[3/11/2017 5:41:19 PM.834] LSPD First Response:
[3/11/2017 5:41:19 PM.834] Zonename: Sandy Shores
[3/11/2017 5:41:19 PM.834] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[3/11/2017 5:41:19 PM.834] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[3/11/2017 5:41:19 PM.834] Vehsettings: Model: SHERIFFLivs: -1 Extras:
[3/11/2017 5:41:22 PM.571] setting up new cop: null
[3/11/2017 5:41:22 PM.571] [TRACE] New ped recognized as cop
[3/11/2017 5:41:22 PM.572] setting up new cop: null
[3/11/2017 5:41:22 PM.572] [TRACE] New ped recognized as cop
[3/11/2017 5:41:23 PM.639] setting up new cop: null
[3/11/2017 5:41:23 PM.640] [TRACE] New ped recognized as cop
[3/11/2017 5:41:23 PM.872] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[3/11/2017 5:41:23 PM.903] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: Arrest Manager
[3/11/2017 5:41:23 PM.975] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[3/11/2017 5:41:23 PM.978] Police Station Jail blips created.
[3/11/2017 5:41:24 PM.642] setting up new cop: null
[3/11/2017 5:41:24 PM.652] [TRACE] New ped recognized as cop
[3/11/2017 5:41:25 PM.173] setting up new cop: null
[3/11/2017 5:41:25 PM.174] [TRACE] New ped recognized as cop
[3/11/2017 5:41:31 PM.448] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:31 PM.449] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:31 PM.450] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:31 PM.450] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:35 PM.989] setting up new cop: null
[3/11/2017 5:41:35 PM.990] [TRACE] New ped recognized as cop
[3/11/2017 5:41:35 PM.990] setting up new cop: null
[3/11/2017 5:41:35 PM.990] [TRACE] New ped recognized as cop
[3/11/2017 5:41:36 PM.027] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:41:36 PM.612] LSPD First Response: [MoreRadioChatter] Playing radio chatter '1'
[3/11/2017 5:41:36 PM.614] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: Traffic Policer
[3/11/2017 5:41:36 PM.615] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[3/11/2017 5:41:40 PM.574] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:40 PM.576] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:40 PM.577] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:43 PM.613] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:41:51 PM.535] LSPD First Response: In Plate check
[3/11/2017 5:42:04 PM.790] LSPD First Response: [MoreRadioChatter] Playing radio chatter '22'
[3/11/2017 5:42:07 PM.955] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:42:10 PM.992] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:42:14 PM.030] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:42:17 PM.096] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:42:21 PM.041] LSPD First Response: [MoreRadioChatter] Playing radio chatter '6'
[3/11/2017 5:42:23 PM.479] LSPD First Response: GetAudioFileForAction: No file found for: //Added
[3/11/2017 5:42:23 PM.480] LSPD First Response: GetAudioFileForAction: No file found for: //Added
[3/11/2017 5:42:23 PM.480] LSPD First Response: PlayAction: Failed to find //Added
[3/11/2017 5:42:27 PM.872] LSPD First Response: Creating BurnoutWhenStationary event
[3/11/2017 5:42:27 PM.945] LSPD First Response: LSPDFR+ API adding new question to Traffic Stop - 2.
[3/11/2017 5:42:34 PM.548] LSPD First Response: In Plate check
[3/11/2017 5:42:49 PM.635] LSPD First Response: [MoreRadioChatter] Playing radio chatter '13'
[3/11/2017 5:43:02 PM.312] LSPD First Response: In Plate check
[3/11/2017 5:43:04 PM.448] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:05 PM.983] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:13 PM.589] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:13 PM.591] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:18 PM.580] [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[3/11/2017 5:43:18 PM.580] [TRACE] Thread TrafficStop #1 initialized
[3/11/2017 5:43:18 PM.614] LSPD First Response: Callout or traffic stop detected, beginning checks...
[3/11/2017 5:43:18 PM.615] LSPD First Response: Waiting for checkup...
[3/11/2017 5:43:19 PM.164] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Traffic ambient event vehicles pulled over
[3/11/2017 5:43:19 PM.240] LSPD First Response: Added ambient event fibers to cleanup
[3/11/2017 5:43:25 PM.152] LSPD First Response: [MoreRadioChatter] Playing radio chatter '11'
[3/11/2017 5:43:25 PM.799] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:25 PM.800] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:38 PM.164] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:39 PM.715] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:52 PM.025] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:43:52 PM.026] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:44:02 PM.736] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:44:02 PM.737] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:44:05 PM.292] [TRACE] Created new chase
[3/11/2017 5:44:05 PM.297] [TRACE] Transfering control from TrafficStop #1 (GameplayMandatory) to ChaseHost #1
[3/11/2017 5:44:05 PM.297] [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[3/11/2017 5:44:05 PM.301] [TRACE] Asked thread TrafficStop #1 to abort: Ped left traffic stop
[3/11/2017 5:44:05 PM.305] [TRACE] Instance cleaned (TrafficStop #1)
[3/11/2017 5:44:05 PM.305] [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[3/11/2017 5:44:05 PM.305] [TRACE] ChaseHost #1 received control over ped
[3/11/2017 5:44:05 PM.306] [TRACE] Suspect added to chase
[3/11/2017 5:44:05 PM.311] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MACDONALD_ST
[3/11/2017 5:44:05 PM.312] [TRACE] TrafficStop #1 is aborting already
[3/11/2017 5:44:05 PM.492] [TRACE] Thread TrafficStop #1 has been shut down
[3/11/2017 5:44:05 PM.492] [TRACE] Thread ChaseHost #1 initialized
[3/11/2017 5:44:05 PM.821] LSPD First Response: Call is cleared, no checks required
[3/11/2017 5:44:05 PM.821] LSPD First Response: Checks cancelled or call cleared. Waiting for call to finish.
[3/11/2017 5:44:05 PM.821] LSPD First Response: Call finished. Ending checkups for call.
[3/11/2017 5:44:06 PM.258]  365170
[3/11/2017 5:44:08 PM.876] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:44:08 PM.877] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:44:09 PM.483] LSPD First Response: [MoreRadioChatter] Playing radio chatter '13'
[3/11/2017 5:44:15 PM.156] [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[3/11/2017 5:44:15 PM.156] [TRACE] Thread TrafficStop #2 initialized
[3/11/2017 5:44:15 PM.188] LSPD First Response: Callout or traffic stop detected, beginning checks...
[3/11/2017 5:44:15 PM.188] LSPD First Response: Waiting for checkup...
[3/11/2017 5:44:22 PM.364] [TRACE] Asked thread TrafficStop #2 to abort: Suspect out of range
[3/11/2017 5:44:22 PM.365] [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[3/11/2017 5:44:22 PM.365] [TRACE] TrafficStop #2 is aborting already
[3/11/2017 5:44:22 PM.365] [TRACE] Instance cleaned (TrafficStop #2)
[3/11/2017 5:44:22 PM.393] [TRACE] Thread TrafficStop #2 has been shut down
[3/11/2017 5:44:23 PM.330] LSPD First Response: Call is cleared, no checks required
[3/11/2017 5:44:23 PM.331] LSPD First Response: Checks cancelled or call cleared. Waiting for call to finish.
[3/11/2017 5:44:23 PM.331] LSPD First Response: Call finished. Ending checkups for call.
[3/11/2017 5:44:30 PM.768] LSPD First Response: [MoreRadioChatter] Playing radio chatter '20'
[3/11/2017 5:44:53 PM.623] setting up new cop: null
[3/11/2017 5:44:53 PM.624] [TRACE] New ped recognized as cop
[3/11/2017 5:44:53 PM.624] setting up new cop: null
[3/11/2017 5:44:53 PM.624] [TRACE] New ped recognized as cop
[3/11/2017 5:44:53 PM.720] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:44:53 PM.721] [TRACE] Cop added to chase
[3/11/2017 5:44:53 PM.722] [TRACE] Added blip for cop
[3/11/2017 5:44:53 PM.722] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:44:53 PM.722] [TRACE] Cop added to chase
[3/11/2017 5:44:53 PM.723] [TRACE] Added blip for cop
[3/11/2017 5:44:53 PM.723] [TRACE] Creating cop chase task
[3/11/2017 5:44:53 PM.755] [TRACE] Cop chase task assigned
[3/11/2017 5:44:53 PM.755] [TRACE] Creating cop chase task
[3/11/2017 5:44:53 PM.755] [TRACE] Cop chase task assigned
[3/11/2017 5:45:05 PM.985] [TRACE] Cop caught shooting: False True True False
[3/11/2017 5:45:06 PM.584] setting up new cop: null
[3/11/2017 5:45:06 PM.584] [TRACE] New ped recognized as cop
[3/11/2017 5:45:06 PM.617] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:06 PM.617] [TRACE] Cop added to chase
[3/11/2017 5:45:06 PM.617] [TRACE] Added blip for cop
[3/11/2017 5:45:06 PM.617] [TRACE] Creating cop chase task
[3/11/2017 5:45:06 PM.617] [TRACE] Cop chase task assigned
[3/11/2017 5:45:06 PM.654] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:45:08 PM.183] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:45:08 PM.630] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LITTLE_BIGHORN_AVE
[3/11/2017 5:45:08 PM.677] X:500.75 Y:-919 Z:25.34375
[3/11/2017 5:45:08 PM.701] [TRACE] Requested backup LocalPatrol in LosSantosCity
[3/11/2017 5:45:08 PM.701] [TRACE] Creating unit LocalUnit
[3/11/2017 5:45:08 PM.701] [TRACE] Preloading POLICE2
[3/11/2017 5:45:08 PM.702] setting up new cop: null
[3/11/2017 5:45:08 PM.702] [TRACE] New ped recognized as cop
[3/11/2017 5:45:08 PM.702] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:08 PM.702] [TRACE] Cop added to chase
[3/11/2017 5:45:08 PM.702] [TRACE] Added blip for cop
[3/11/2017 5:45:08 PM.703] [TRACE] Creating cop chase task
[3/11/2017 5:45:08 PM.703] [TRACE] Cop chase task assigned
[3/11/2017 5:45:09 PM.222] setting up new cop: null
[3/11/2017 5:45:09 PM.223] [TRACE] New ped recognized as cop
[3/11/2017 5:45:09 PM.284] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:09 PM.284] [TRACE] Cop added to chase
[3/11/2017 5:45:09 PM.284] [TRACE] Added blip for cop
[3/11/2017 5:45:09 PM.284] [TRACE] Creating cop chase task
[3/11/2017 5:45:09 PM.284] [TRACE] Cop chase task assigned
[3/11/2017 5:45:09 PM.686] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:45:09 PM.687] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:45:09 PM.687] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:45:09 PM.752] setting up new cop: null
[3/11/2017 5:45:09 PM.752] [TRACE] New ped recognized as cop
[3/11/2017 5:45:09 PM.787] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:09 PM.787] [TRACE] Cop added to chase
[3/11/2017 5:45:09 PM.787] [TRACE] Added blip for cop
[3/11/2017 5:45:09 PM.787] [TRACE] Creating cop chase task
[3/11/2017 5:45:09 PM.788] [TRACE] Cop chase task assigned
[3/11/2017 5:45:10 PM.739] [TRACE] Created police2
[3/11/2017 5:45:10 PM.748] [TRACE] New cop created s_m_y_cop_01
[3/11/2017 5:45:10 PM.749] s_m_y_cop_01_white_mini_02
[3/11/2017 5:45:10 PM.749] s_m_y_cop_01_white_mini_01
[3/11/2017 5:45:10 PM.753] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:10 PM.753] [TRACE] Cop added to chase
[3/11/2017 5:45:10 PM.753] [TRACE] Added blip for cop
[3/11/2017 5:45:10 PM.753] [TRACE] Added cop to existing chase
[3/11/2017 5:45:10 PM.779] setting up new cop: null
[3/11/2017 5:45:10 PM.804] [TRACE] Creating cop chase task
[3/11/2017 5:45:10 PM.804] [TRACE] Cop chase task assigned
[3/11/2017 5:45:11 PM.191] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:45:11 PM.192] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICEB
[3/11/2017 5:45:12 PM.356] setting up new cop: null
[3/11/2017 5:45:12 PM.357] [TRACE] New ped recognized as cop
[3/11/2017 5:45:12 PM.456] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:12 PM.456] [TRACE] Cop added to chase
[3/11/2017 5:45:12 PM.457] [TRACE] Added blip for cop
[3/11/2017 5:45:12 PM.457] [TRACE] Creating cop chase task
[3/11/2017 5:45:12 PM.457] [TRACE] Cop chase task assigned
[3/11/2017 5:45:12 PM.719] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICEB
[3/11/2017 5:45:12 PM.860] setting up new cop: null
[3/11/2017 5:45:12 PM.861] [TRACE] New ped recognized as cop
[3/11/2017 5:45:12 PM.861] setting up new cop: null
[3/11/2017 5:45:12 PM.862] [TRACE] New ped recognized as cop
[3/11/2017 5:45:12 PM.862] setting up new cop: null
[3/11/2017 5:45:12 PM.862] [TRACE] New ped recognized as cop
[3/11/2017 5:45:12 PM.894] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:12 PM.894] [TRACE] Cop added to chase
[3/11/2017 5:45:12 PM.894] [TRACE] Added blip for cop
[3/11/2017 5:45:12 PM.894] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:12 PM.894] [TRACE] Cop added to chase
[3/11/2017 5:45:12 PM.894] [TRACE] Added blip for cop
[3/11/2017 5:45:12 PM.895] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:12 PM.895] [TRACE] Cop added to chase
[3/11/2017 5:45:12 PM.895] [TRACE] Added blip for cop
[3/11/2017 5:45:12 PM.895] [TRACE] Creating cop chase task
[3/11/2017 5:45:12 PM.895] [TRACE] Cop chase task assigned
[3/11/2017 5:45:12 PM.895] [TRACE] Creating cop chase task
[3/11/2017 5:45:12 PM.896] [TRACE] Cop chase task assigned
[3/11/2017 5:45:12 PM.896] [TRACE] Creating cop chase task
[3/11/2017 5:45:12 PM.896] [TRACE] Cop chase task assigned
[3/11/2017 5:45:13 PM.389] setting up new cop: null
[3/11/2017 5:45:13 PM.390] [TRACE] New ped recognized as cop
[3/11/2017 5:45:13 PM.390] setting up new cop: null
[3/11/2017 5:45:13 PM.390] [TRACE] New ped recognized as cop
[3/11/2017 5:45:13 PM.459] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:13 PM.459] [TRACE] Cop added to chase
[3/11/2017 5:45:13 PM.459] [TRACE] Added blip for cop
[3/11/2017 5:45:13 PM.460] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:13 PM.460] [TRACE] Cop added to chase
[3/11/2017 5:45:13 PM.460] [TRACE] Added blip for cop
[3/11/2017 5:45:13 PM.460] [TRACE] Creating cop chase task
[3/11/2017 5:45:13 PM.460] [TRACE] Cop chase task assigned
[3/11/2017 5:45:13 PM.460] [TRACE] Creating cop chase task
[3/11/2017 5:45:13 PM.460] [TRACE] Cop chase task assigned
[3/11/2017 5:45:13 PM.692] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:13 PM.692] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:13 PM.692] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:13 PM.890] setting up new cop: null
[3/11/2017 5:45:13 PM.890] [TRACE] New ped recognized as cop
[3/11/2017 5:45:13 PM.890] setting up new cop: null
[3/11/2017 5:45:13 PM.890] [TRACE] New ped recognized as cop
[3/11/2017 5:45:13 PM.891] setting up new cop: null
[3/11/2017 5:45:13 PM.891] [TRACE] New ped recognized as cop
[3/11/2017 5:45:13 PM.891] setting up new cop: null
[3/11/2017 5:45:13 PM.891] [TRACE] New ped recognized as cop
[3/11/2017 5:45:13 PM.956] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:13 PM.960] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:13 PM.960] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:13 PM.960] [TRACE] Cop added to chase
[3/11/2017 5:45:13 PM.960] [TRACE] Added blip for cop
[3/11/2017 5:45:13 PM.961] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:13 PM.961] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:13 PM.961] [TRACE] Cop added to chase
[3/11/2017 5:45:13 PM.961] [TRACE] Added blip for cop
[3/11/2017 5:45:13 PM.961] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:13 PM.961] [TRACE] Cop added to chase
[3/11/2017 5:45:13 PM.961] [TRACE] Added blip for cop
[3/11/2017 5:45:13 PM.961] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:13 PM.961] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:13 PM.961] [TRACE] Cop added to chase
[3/11/2017 5:45:13 PM.961] [TRACE] Added blip for cop
[3/11/2017 5:45:13 PM.961] [TRACE] Creating cop chase task
[3/11/2017 5:45:13 PM.962] [TRACE] Cop chase task assigned
[3/11/2017 5:45:13 PM.962] [TRACE] Creating cop chase task
[3/11/2017 5:45:13 PM.962] [TRACE] Cop chase task assigned
[3/11/2017 5:45:13 PM.962] [TRACE] Creating cop chase task
[3/11/2017 5:45:13 PM.962] [TRACE] Cop chase task assigned
[3/11/2017 5:45:13 PM.962] [TRACE] Creating cop chase task
[3/11/2017 5:45:13 PM.963] [TRACE] Cop chase task assigned
[3/11/2017 5:45:14 PM.033] LSPD First Response: [MoreRadioChatter] Playing radio chatter '12'
[3/11/2017 5:45:14 PM.400] setting up new cop: null
[3/11/2017 5:45:14 PM.400] [TRACE] New ped recognized as cop
[3/11/2017 5:45:14 PM.400] setting up new cop: null
[3/11/2017 5:45:14 PM.400] [TRACE] New ped recognized as cop
[3/11/2017 5:45:14 PM.400] setting up new cop: null
[3/11/2017 5:45:14 PM.400] [TRACE] New ped recognized as cop
[3/11/2017 5:45:14 PM.400] setting up new cop: null
[3/11/2017 5:45:14 PM.400] [TRACE] New ped recognized as cop
[3/11/2017 5:45:14 PM.400] setting up new cop: null
[3/11/2017 5:45:14 PM.400] [TRACE] New ped recognized as cop
[3/11/2017 5:45:14 PM.433] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.436] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:45:14 PM.436] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.436] [TRACE] Cop added to chase
[3/11/2017 5:45:14 PM.436] [TRACE] Added blip for cop
[3/11/2017 5:45:14 PM.437] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.437] [TRACE] Cop added to chase
[3/11/2017 5:45:14 PM.437] [TRACE] Added blip for cop
[3/11/2017 5:45:14 PM.437] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.437] [TRACE] Cop added to chase
[3/11/2017 5:45:14 PM.437] [TRACE] Added blip for cop
[3/11/2017 5:45:14 PM.437] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.437] [TRACE] Cop added to chase
[3/11/2017 5:45:14 PM.437] [TRACE] Added blip for cop
[3/11/2017 5:45:14 PM.437] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.437] [TRACE] Cop added to chase
[3/11/2017 5:45:14 PM.437] [TRACE] Added blip for cop
[3/11/2017 5:45:14 PM.437] [TRACE] Creating cop chase task
[3/11/2017 5:45:14 PM.438] [TRACE] Cop chase task assigned
[3/11/2017 5:45:14 PM.438] [TRACE] Creating cop chase task
[3/11/2017 5:45:14 PM.438] [TRACE] Cop chase task assigned
[3/11/2017 5:45:14 PM.438] [TRACE] Creating cop chase task
[3/11/2017 5:45:14 PM.439] [TRACE] Cop chase task assigned
[3/11/2017 5:45:14 PM.439] [TRACE] Creating cop chase task
[3/11/2017 5:45:14 PM.439] [TRACE] Cop chase task assigned
[3/11/2017 5:45:14 PM.439] [TRACE] Creating cop chase task
[3/11/2017 5:45:14 PM.439] [TRACE] Cop chase task assigned
[3/11/2017 5:45:14 PM.872] [TRACE] Populated PD
[3/11/2017 5:45:14 PM.900] setting up new cop: null
[3/11/2017 5:45:14 PM.900] [TRACE] New ped recognized as cop
[3/11/2017 5:45:14 PM.900] setting up new cop: null
[3/11/2017 5:45:14 PM.901] [TRACE] New ped recognized as cop
[3/11/2017 5:45:14 PM.973] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.973] [TRACE] Cop added to chase
[3/11/2017 5:45:14 PM.974] [TRACE] Added blip for cop
[3/11/2017 5:45:14 PM.974] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:45:14 PM.974] [TRACE] Cop added to chase
[3/11/2017 5:45:14 PM.974] [TRACE] Added blip for cop
[3/11/2017 5:45:14 PM.974] [TRACE] Creating cop chase task
[3/11/2017 5:45:14 PM.975] [TRACE] Cop chase task assigned
[3/11/2017 5:45:14 PM.975] [TRACE] Creating cop chase task
[3/11/2017 5:45:14 PM.975] [TRACE] Cop chase task assigned
[3/11/2017 5:45:19 PM.901] [TRACE] Cleared PD
[3/11/2017 5:45:21 PM.911] [TRACE] Cop caught shooting: False True True False
[3/11/2017 5:45:30 PM.914] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:45:32 PM.440] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:45:38 PM.490] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:45:43 PM.621] [TRACE] Cop caught shooting: False True True False
[3/11/2017 5:45:47 PM.013] [TRACE] Cop caught shooting: False True True False
[3/11/2017 5:45:47 PM.781]  466580
[3/11/2017 5:45:49 PM.252] LSPD First Response: [MoreRadioChatter] Playing radio chatter '20'
[3/11/2017 5:45:49 PM.450] [TRACE] Cop caught shooting: False True True False
[3/11/2017 5:45:50 PM.612] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:45:53 PM.351] [TRACE] Cop caught shooting: False True True False
[3/11/2017 5:46:03 PM.093] setting up new cop: null
[3/11/2017 5:46:03 PM.094] [TRACE] New ped recognized as cop
[3/11/2017 5:46:03 PM.094] setting up new cop: null
[3/11/2017 5:46:03 PM.094] [TRACE] New ped recognized as cop
[3/11/2017 5:46:03 PM.094] setting up new cop: null
[3/11/2017 5:46:03 PM.094] [TRACE] New ped recognized as cop
[3/11/2017 5:46:03 PM.094] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:03 PM.094] [TRACE] Cop added to chase
[3/11/2017 5:46:03 PM.095] [TRACE] Added blip for cop
[3/11/2017 5:46:03 PM.095] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:03 PM.095] [TRACE] Cop added to chase
[3/11/2017 5:46:03 PM.095] [TRACE] Added blip for cop
[3/11/2017 5:46:03 PM.095] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:03 PM.095] [TRACE] Cop added to chase
[3/11/2017 5:46:03 PM.095] [TRACE] Added blip for cop
[3/11/2017 5:46:03 PM.095] [TRACE] Creating cop chase task
[3/11/2017 5:46:03 PM.095] [TRACE] Cop chase task assigned
[3/11/2017 5:46:03 PM.096] [TRACE] Creating cop chase task
[3/11/2017 5:46:03 PM.096] [TRACE] Cop chase task assigned
[3/11/2017 5:46:03 PM.096] [TRACE] Creating cop chase task
[3/11/2017 5:46:03 PM.096] [TRACE] Cop chase task assigned
[3/11/2017 5:46:03 PM.594] setting up new cop: null
[3/11/2017 5:46:03 PM.594] [TRACE] New ped recognized as cop
[3/11/2017 5:46:03 PM.595] setting up new cop: null
[3/11/2017 5:46:03 PM.595] [TRACE] New ped recognized as cop
[3/11/2017 5:46:03 PM.595] setting up new cop: null
[3/11/2017 5:46:03 PM.595] [TRACE] New ped recognized as cop
[3/11/2017 5:46:03 PM.595] setting up new cop: null
[3/11/2017 5:46:03 PM.595] [TRACE] New ped recognized as cop
[3/11/2017 5:46:03 PM.696] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:03 PM.696] [TRACE] Cop added to chase
[3/11/2017 5:46:03 PM.696] [TRACE] Added blip for cop
[3/11/2017 5:46:03 PM.696] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:03 PM.696] [TRACE] Cop added to chase
[3/11/2017 5:46:03 PM.696] [TRACE] Added blip for cop
[3/11/2017 5:46:03 PM.697] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:03 PM.697] [TRACE] Cop added to chase
[3/11/2017 5:46:03 PM.697] [TRACE] Added blip for cop
[3/11/2017 5:46:03 PM.697] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:03 PM.697] [TRACE] Cop added to chase
[3/11/2017 5:46:03 PM.697] [TRACE] Added blip for cop
[3/11/2017 5:46:03 PM.698] [TRACE] Creating cop chase task
[3/11/2017 5:46:03 PM.698] [TRACE] Cop chase task assigned
[3/11/2017 5:46:03 PM.698] [TRACE] Creating cop chase task
[3/11/2017 5:46:03 PM.699] [TRACE] Cop chase task assigned
[3/11/2017 5:46:03 PM.699] [TRACE] Creating cop chase task
[3/11/2017 5:46:03 PM.699] [TRACE] Cop chase task assigned
[3/11/2017 5:46:03 PM.699] [TRACE] Creating cop chase task
[3/11/2017 5:46:03 PM.700] [TRACE] Cop chase task assigned
[3/11/2017 5:46:04 PM.096] setting up new cop: null
[3/11/2017 5:46:04 PM.096] [TRACE] New ped recognized as cop
[3/11/2017 5:46:04 PM.096] setting up new cop: null
[3/11/2017 5:46:04 PM.096] [TRACE] New ped recognized as cop
[3/11/2017 5:46:04 PM.096] setting up new cop: null
[3/11/2017 5:46:04 PM.096] [TRACE] New ped recognized as cop
[3/11/2017 5:46:04 PM.163] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:04 PM.163] [TRACE] Cop added to chase
[3/11/2017 5:46:04 PM.163] [TRACE] Added blip for cop
[3/11/2017 5:46:04 PM.163] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:04 PM.163] [TRACE] Cop added to chase
[3/11/2017 5:46:04 PM.163] [TRACE] Added blip for cop
[3/11/2017 5:46:04 PM.163] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:04 PM.163] [TRACE] Cop added to chase
[3/11/2017 5:46:04 PM.163] [TRACE] Added blip for cop
[3/11/2017 5:46:04 PM.164] [TRACE] Creating cop chase task
[3/11/2017 5:46:04 PM.164] [TRACE] Cop chase task assigned
[3/11/2017 5:46:04 PM.164] [TRACE] Creating cop chase task
[3/11/2017 5:46:04 PM.164] [TRACE] Cop chase task assigned
[3/11/2017 5:46:04 PM.164] [TRACE] Creating cop chase task
[3/11/2017 5:46:04 PM.165] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.263] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.264] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.264] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.265] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.271] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.276] [TRACE] Populated PD
[3/11/2017 5:46:05 PM.626] setting up new cop: null
[3/11/2017 5:46:05 PM.626] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.626] setting up new cop: null
[3/11/2017 5:46:05 PM.626] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.626] setting up new cop: null
[3/11/2017 5:46:05 PM.626] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.626] setting up new cop: null
[3/11/2017 5:46:05 PM.626] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.626] setting up new cop: null
[3/11/2017 5:46:05 PM.627] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.627] setting up new cop: null
[3/11/2017 5:46:05 PM.627] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.627] setting up new cop: null
[3/11/2017 5:46:05 PM.627] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.627] setting up new cop: null
[3/11/2017 5:46:05 PM.627] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.627] setting up new cop: null
[3/11/2017 5:46:05 PM.627] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.627] setting up new cop: null
[3/11/2017 5:46:05 PM.627] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.627] setting up new cop: null
[3/11/2017 5:46:05 PM.627] [TRACE] New ped recognized as cop
[3/11/2017 5:46:05 PM.664] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.664] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.664] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.664] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.664] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.664] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.664] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.664] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.664] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.664] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.664] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.664] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.665] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.665] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.665] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.665] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.665] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.665] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.665] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.665] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.665] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.665] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.665] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.665] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.665] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.665] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.665] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.665] [TRACE] Removing ped from PoliceStationManager #1 (Ambient)
[3/11/2017 5:46:05 PM.665] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.666] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.666] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.666] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.666] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.666] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.666] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[3/11/2017 5:46:05 PM.666] [TRACE] Cop added to chase
[3/11/2017 5:46:05 PM.666] [TRACE] Added blip for cop
[3/11/2017 5:46:05 PM.666] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.666] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.667] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.667] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.667] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.667] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.667] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.668] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.668] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.668] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.668] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.668] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.668] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.669] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.669] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.669] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.669] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.669] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.670] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.670] [TRACE] Cop chase task assigned
[3/11/2017 5:46:05 PM.670] [TRACE] Creating cop chase task
[3/11/2017 5:46:05 PM.670] [TRACE] Cop chase task assigned
[3/11/2017 5:46:10 PM.307] [TRACE] Cleared PD
[3/11/2017 5:46:14 PM.904] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:46:18 PM.845] [TRACE] Cop caught shooting: False True True False
[3/11/2017 5:46:26 PM.989] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:46:33 PM.387] LSPD First Response: [MoreRadioChatter] Playing radio chatter '4'
[3/11/2017 5:46:37 PM.673] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:46:38 PM.805] TASING
[3/11/2017 5:46:38 PM.875]  517620
[3/11/2017 5:46:43 PM.747] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:46:44 PM.546] TASING
[3/11/2017 5:46:50 PM.559] TASING
[3/11/2017 5:46:56 PM.237] Invoking surrender
[3/11/2017 5:46:58 PM.268]  537005
[3/11/2017 5:46:58 PM.809] LSPD First Response: [MoreRadioChatter] Playing radio chatter '19'
[3/11/2017 5:46:59 PM.559] [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[3/11/2017 5:46:59 PM.559] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[3/11/2017 5:46:59 PM.591] [TRACE] Thread PlayerArrest #1 initialized
[3/11/2017 5:46:59 PM.593] PLAYER STARTED ARREST
[3/11/2017 5:46:59 PM.595] ABORT BUST
[3/11/2017 5:47:00 PM.100] 3/11/2017 5:47:00 PM - released
[3/11/2017 5:47:00 PM.467] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:47:06 PM.732] Prompting Arresting
[3/11/2017 5:47:07 PM.367] [TRACE] Key down #1
[3/11/2017 5:47:07 PM.367] [TRACE] Key down #1.5
[3/11/2017 5:47:07 PM.367] CA: True
[3/11/2017 5:47:07 PM.367] AC: False
[3/11/2017 5:47:10 PM.551] [TRACE] Key down #1
[3/11/2017 5:47:10 PM.551] [TRACE] Key down #1.5
[3/11/2017 5:47:10 PM.551] CA: True
[3/11/2017 5:47:10 PM.551] AC: False
[3/11/2017 5:47:13 PM.625] LSPD First Response: Contains key after add
[3/11/2017 5:47:13 PM.625] LSPD First Response: Weapon Dropped
[3/11/2017 5:47:13 PM.674] [TRACE] No more suspects useable, aborting chase
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.677] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[3/11/2017 5:47:13 PM.678] [TRACE] Instance cleaned (ChaseController #1)
[3/11/2017 5:47:13 PM.678] [TRACE] Aborted chase
[3/11/2017 5:47:13 PM.679] [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended
[3/11/2017 5:47:13 PM.679] [TRACE] Instance cleaned (ChaseHost #1)
[3/11/2017 5:47:13 PM.684] [TRACE] Thread ChaseHost #1 has been shut down
[3/11/2017 5:47:18 PM.890] [TRACE] Transfering control from PlayerArrest #1 (Blocker) to PlayerSuspectTransport #1
[3/11/2017 5:47:18 PM.890] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[3/11/2017 5:47:18 PM.890] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[3/11/2017 5:47:18 PM.891] [TRACE] Instance cleaned (PlayerArrest #1)
[3/11/2017 5:47:18 PM.891] [TRACE] Assigned ped to PlayerSuspectTransport #1 (Blocker)
[3/11/2017 5:47:18 PM.891] [TRACE] PlayerSuspectTransport #1 received control over ped
[3/11/2017 5:47:18 PM.891] [TRACE] PlayerArrest #1 is aborting already
[3/11/2017 5:47:18 PM.915] [TRACE] Thread PlayerArrest #1 has been shut down
[3/11/2017 5:47:18 PM.917] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #1)
[3/11/2017 5:47:18 PM.917] [TRACE] Thread PlayerSuspectTransport #1 initialized
[3/11/2017 5:47:27 PM.102] LSPD First Response: [MoreRadioChatter] Playing radio chatter '21'
[3/11/2017 5:47:47 PM.006] [TRACE] Key down #1
[3/11/2017 5:47:47 PM.006] [TRACE] Key down #1.5
[3/11/2017 5:47:47 PM.006] CA: True
[3/11/2017 5:47:47 PM.006] AC: False
[3/11/2017 5:47:54 PM.124] LSPD First Response: Transport region(s) not available
[3/11/2017 5:47:55 PM.634] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LITTLE_BIGHORN_AVE
[3/11/2017 5:47:55 PM.665] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Prisoners picked up
[3/11/2017 5:47:55 PM.766] [TRACE] New ped recognized as cop
[3/11/2017 5:47:56 PM.289] setting up new cop: null
[3/11/2017 5:47:56 PM.787] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICET
[3/11/2017 5:47:57 PM.462] LSPD First Response: [MoreRadioChatter] Playing radio chatter '16'
[3/11/2017 5:48:14 PM.261] [TRACE] Asked thread PlayerSuspectTransport #1 to abort: Suspect ceased to exist
[3/11/2017 5:48:14 PM.261] [TRACE] Removing ped from PlayerSuspectTransport #1 (Blocker)
[3/11/2017 5:48:14 PM.261] [TRACE] Instance cleaned (PlayerSuspectTransport #1)
[3/11/2017 5:48:14 PM.291] [TRACE] Thread PlayerSuspectTransport #1 has been shut down
[3/11/2017 5:48:14 PM.657] LSPD First Response: Adding suspect not arrested by player
[3/11/2017 5:48:33 PM.413] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:48:33 PM.415] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model AMBULANCE
[3/11/2017 5:48:37 PM.122] LSPD First Response: [MoreRadioChatter] Playing radio chatter '24'
[3/11/2017 5:48:50 PM.862] LSPD First Response: Creating motorcyclist event
[3/11/2017 5:48:51 PM.099] LSPD First Response: LSPDFR+ API adding new question to Traffic Stop - 2.
[3/11/2017 5:48:51 PM.701] LSPD First Response: In Plate check
[3/11/2017 5:48:55 PM.738] LSPD First Response: [MoreRadioChatter] Playing radio chatter '2'
[3/11/2017 5:49:06 PM.844] [TRACE] Assigned ped to TrafficStop #3 (GameplayMandatory)
[3/11/2017 5:49:06 PM.844] [TRACE] Thread TrafficStop #3 initialized
[3/11/2017 5:49:06 PM.873] LSPD First Response: Callout or traffic stop detected, beginning checks...
[3/11/2017 5:49:06 PM.873] LSPD First Response: Waiting for checkup...
[3/11/2017 5:49:06 PM.877] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Traffic ambient event vehicles pulled over
[3/11/2017 5:49:06 PM.878] LSPD First Response: Added ambient event fibers to cleanup
[3/11/2017 5:49:12 PM.620] [TRACE] Created new chase
[3/11/2017 5:49:12 PM.620] [TRACE] Transfering control from TrafficStop #3 (GameplayMandatory) to ChaseHost #2
[3/11/2017 5:49:12 PM.620] [TRACE] Removing ped from TrafficStop #3 (GameplayMandatory)
[3/11/2017 5:49:12 PM.620] [TRACE] Asked thread TrafficStop #3 to abort: Ped left traffic stop
[3/11/2017 5:49:12 PM.620] [TRACE] Instance cleaned (TrafficStop #3)
[3/11/2017 5:49:12 PM.620] [TRACE] Assigned ped to ChaseHost #2 (GameplayMandatory)
[3/11/2017 5:49:12 PM.620] [TRACE] ChaseHost #2 received control over ped
[3/11/2017 5:49:12 PM.620] [TRACE] Suspect added to chase
[3/11/2017 5:49:12 PM.621] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CAPITAL_BLVD
[3/11/2017 5:49:12 PM.622] [TRACE] TrafficStop #3 is aborting already
[3/11/2017 5:49:12 PM.652] [TRACE] Thread TrafficStop #3 has been shut down
[3/11/2017 5:49:12 PM.652] [TRACE] Thread ChaseHost #2 initialized
[3/11/2017 5:49:13 PM.015] LSPD First Response: Call is cleared, no checks required
[3/11/2017 5:49:13 PM.016] LSPD First Response: Checks cancelled or call cleared. Waiting for call to finish.
[3/11/2017 5:49:13 PM.016] LSPD First Response: Call finished. Ending checkups for call.
[3/11/2017 5:49:13 PM.647] setting up new cop: null
[3/11/2017 5:49:13 PM.647] [TRACE] New ped recognized as cop
[3/11/2017 5:49:13 PM.647] setting up new cop: null
[3/11/2017 5:49:13 PM.647] [TRACE] New ped recognized as cop
[3/11/2017 5:49:13 PM.746] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[3/11/2017 5:49:13 PM.746] [TRACE] Cop added to chase
[3/11/2017 5:49:13 PM.746] [TRACE] Added blip for cop
[3/11/2017 5:49:13 PM.747] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[3/11/2017 5:49:13 PM.747] [TRACE] Cop added to chase
[3/11/2017 5:49:13 PM.747] [TRACE] Added blip for cop
[3/11/2017 5:49:13 PM.747] [TRACE] Creating cop chase task
[3/11/2017 5:49:13 PM.747] [TRACE] Cop chase task assigned
[3/11/2017 5:49:13 PM.747] [TRACE] Creating cop chase task
[3/11/2017 5:49:13 PM.747] [TRACE] Cop chase task assigned
[3/11/2017 5:49:14 PM.447] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:49:15 PM.949] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:49:17 PM.455] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICEB
[3/11/2017 5:49:17 PM.456] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICEB
[3/11/2017 5:49:24 PM.400] LSPD First Response: [MoreRadioChatter] Playing radio chatter '19'
[3/11/2017 5:49:29 PM.815] X:1243.75 Y:-1421.25 Z:34.03125
[3/11/2017 5:49:29 PM.815] [TRACE] Requested backup LocalPatrol in LosSantosCity
[3/11/2017 5:49:29 PM.815] [TRACE] Creating unit LocalUnit
[3/11/2017 5:49:29 PM.816] [TRACE] Created police2
[3/11/2017 5:49:29 PM.817] [TRACE] New cop created s_f_y_cop_01
[3/11/2017 5:49:29 PM.817] s_f_y_cop_01_black_full_02
[3/11/2017 5:49:29 PM.817] s_f_y_cop_01_black_full_02
[3/11/2017 5:49:29 PM.820] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[3/11/2017 5:49:29 PM.820] [TRACE] Cop added to chase
[3/11/2017 5:49:29 PM.820] [TRACE] Added blip for cop
[3/11/2017 5:49:29 PM.820] [TRACE] Added cop to existing chase
[3/11/2017 5:49:29 PM.845] [TRACE] Creating cop chase task
[3/11/2017 5:49:29 PM.846] [TRACE] Cop chase task assigned
[3/11/2017 5:49:30 PM.068] setting up new cop: null
[3/11/2017 5:49:31 PM.139] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:49:31 PM.140] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE2
[3/11/2017 5:49:33 PM.395] X:1173.5 Y:-1369 Z:33.84375
[3/11/2017 5:49:33 PM.395] [TRACE] Requested backup LocalPatrol in LosSantosCity
[3/11/2017 5:49:33 PM.395] [TRACE] Creating unit LocalUnit
[3/11/2017 5:49:33 PM.396] [TRACE] Created police3
[3/11/2017 5:49:33 PM.397] [TRACE] New cop created s_f_y_cop_01
[3/11/2017 5:49:33 PM.397] s_f_y_cop_01_white_full_02
[3/11/2017 5:49:33 PM.397] s_f_y_cop_01_white_full_01
[3/11/2017 5:49:33 PM.399] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[3/11/2017 5:49:33 PM.399] [TRACE] Cop added to chase
[3/11/2017 5:49:33 PM.399] [TRACE] Added blip for cop
[3/11/2017 5:49:33 PM.399] [TRACE] Added cop to existing chase
[3/11/2017 5:49:33 PM.400] [TRACE] Creating cop chase task
[3/11/2017 5:49:33 PM.400] [TRACE] Cop chase task assigned
[3/11/2017 5:49:33 PM.642] setting up new cop: null
[3/11/2017 5:49:34 PM.196] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[3/11/2017 5:49:34 PM.211] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:49:38 PM.675] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[3/11/2017 5:50:06 PM.741] LSPD First Response: [MoreRadioChatter] Playing radio chatter '7'
[3/11/2017 5:50:12 PM.247] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:50:15 PM.252]  733494
[3/11/2017 5:50:16 PM.810] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:50:31 PM.963] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model FIRETRUK
[3/11/2017 5:50:38 PM.033] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:50:38 PM.034] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE3
[3/11/2017 5:50:47 PM.224] LSPD First Response: [MoreRadioChatter] Playing radio chatter '4'
[3/11/2017 5:50:47 PM.815] [TRACE] Cop caught shooting: False False False False
[3/11/2017 5:51:14 PM.238] [TRACE] Key down #1
[3/11/2017 5:51:14 PM.238] [TRACE] Key down #1.5
[3/11/2017 5:51:14 PM.238] CA: True
[3/11/2017 5:51:14 PM.238] AC: False
[3/11/2017 5:51:15 PM.421] [TRACE] Key down #1
[3/11/2017 5:51:15 PM.421] [TRACE] Key down #1.5
[3/11/2017 5:51:15 PM.421] CA: True
[3/11/2017 5:51:15 PM.421] AC: False
[3/11/2017 5:51:20 PM.789] [TRACE] Key down #1
[3/11/2017 5:51:20 PM.789] [TRACE] Key down #1.5
[3/11/2017 5:51:20 PM.789] CA: True
[3/11/2017 5:51:20 PM.789] AC: False
[3/11/2017 5:51:21 PM.908]  800151
[3/11/2017 5:51:22 PM.944] [TRACE] Removing ped from ChaseHost #2 (GameplayMandatory)
[3/11/2017 5:51:22 PM.944] [TRACE] Assigned ped to PlayerArrest #2 (Blocker)
[3/11/2017 5:51:22 PM.976] [TRACE] Arrested or dead
[3/11/2017 5:51:22 PM.980] Clearing arrest task
[3/11/2017 5:51:22 PM.980] Clearing arrest task
[3/11/2017 5:51:22 PM.984] [TRACE] Thread PlayerArrest #2 initialized
[3/11/2017 5:51:24 PM.047] 3/11/2017 5:51:24 PM - released
[3/11/2017 5:51:28 PM.587] LSPD First Response: [MoreRadioChatter] Playing radio chatter '18'
[3/11/2017 5:51:31 PM.656] Prompting Arresting
[3/11/2017 5:51:32 PM.052] [TRACE] Key down #1
[3/11/2017 5:51:32 PM.052] [TRACE] Key down #1.5
[3/11/2017 5:51:32 PM.052] CA: True
[3/11/2017 5:51:32 PM.052] AC: False
[3/11/2017 5:51:34 PM.391] [TRACE] No more suspects useable, aborting chase
[3/11/2017 5:51:34 PM.391] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[3/11/2017 5:51:34 PM.391] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[3/11/2017 5:51:34 PM.391] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[3/11/2017 5:51:34 PM.391] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[3/11/2017 5:51:34 PM.391] [TRACE] Instance cleaned (ChaseController #2)
[3/11/2017 5:51:34 PM.391] [TRACE] Aborted chase
[3/11/2017 5:51:34 PM.391] [TRACE] Asked thread ChaseHost #2 to abort: Chase has ended
[3/11/2017 5:51:34 PM.392] [TRACE] Instance cleaned (ChaseHost #2)
[3/11/2017 5:51:34 PM.396] LSPD First Response: Contains key after add
[3/11/2017 5:51:34 PM.396] LSPD First Response: Weapon Dropped
[3/11/2017 5:51:34 PM.397] [TRACE] Thread ChaseHost #2 has been shut down
[3/11/2017 5:51:37 PM.768] LSPD First Response: Transport region(s) not available
[3/11/2017 5:51:37 PM.772] LSPD First Response: Recruited Officer
[3/11/2017 5:51:38 PM.161] setting up new cop: null
[3/11/2017 5:51:38 PM.161] [TRACE] New ped recognized as cop
[3/11/2017 5:51:38 PM.302] [TRACE] Transfering control from PlayerArrest #2 (Blocker) to PlayerSuspectTransport #2
[3/11/2017 5:51:38 PM.302] [TRACE] Removing ped from PlayerArrest #2 (Blocker)
[3/11/2017 5:51:38 PM.302] [TRACE] Asked thread PlayerArrest #2 to abort: Ped left Arrest (left)
[3/11/2017 5:51:38 PM.302] [TRACE] Instance cleaned (PlayerArrest #2)
[3/11/2017 5:51:38 PM.302] [TRACE] Assigned ped to PlayerSuspectTransport #2 (Blocker)
[3/11/2017 5:51:38 PM.302] [TRACE] PlayerSuspectTransport #2 received control over ped
[3/11/2017 5:51:38 PM.302] [TRACE] PlayerArrest #2 is aborting already
[3/11/2017 5:51:38 PM.331] [TRACE] Thread PlayerArrest #2 has been shut down
[3/11/2017 5:51:38 PM.331] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #2)
[3/11/2017 5:51:38 PM.331] [TRACE] Thread PlayerSuspectTransport #2 initialized
[3/11/2017 5:51:38 PM.805] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Prisoners picked up
[3/11/2017 5:51:40 PM.465] LSPD First Response: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Vehicle is invalid.
[3/11/2017 5:51:40 PM.465] at Rage.TaskInvoker.DriveToPosition(Vehicle vehicle, Vector3 position, Single speed, VehicleDrivingFlags flags, Single acceptedDistance)
[3/11/2017 5:51:40 PM.465] at Rage.TaskInvoker.DriveToPosition(Vector3 position, Single speed, VehicleDrivingFlags flags)
[3/11/2017 5:51:40 PM.465] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Ped , String , String )
[3/11/2017 5:51:40 PM.465] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[3/11/2017 5:51:40 PM.466] LSPD First Response: Arrest Manager handled the single recruited transport exception.
[3/11/2017 5:51:40 PM.466] [TRACE] Asked thread PlayerSuspectTransport #2 to abort: Suspect ceased to exist
[3/11/2017 5:51:40 PM.466] [TRACE] Removing ped from PlayerSuspectTransport #2 (Blocker)
[3/11/2017 5:51:40 PM.466] [TRACE] Instance cleaned (PlayerSuspectTransport #2)
[3/11/2017 5:51:40 PM.496] [TRACE] Thread PlayerSuspectTransport #2 has been shut down
[3/11/2017 5:52:09 PM.598] LSPD First Response: [MoreRadioChatter] Playing radio chatter '25'
[3/11/2017 5:52:15 PM.197] Emergency Strobes: Successfully disabled game's headlights and tail lights sequences for model POLICE
[3/11/2017 5:52:25 PM.389] Removing options for Menu
[3/11/2017 5:52:33 PM.743] LSPD First Response: [MoreRadioChatter] Playing radio chatter '21'
[3/11/2017 5:52:38 PM.611] [TRACE] It has been 681.2742948 seconds since the last callout
[3/11/2017 5:52:38 PM.613] LSPD First Response: Creating ?????????????????????????????????????????
[3/11/2017 5:52:38 PM.718] [TRACE] Preloading BLISTA2
[3/11/2017 5:52:38 PM.719] [TRACE] Callout created: Robbery #1
[3/11/2017 5:52:38 PM.743] LSPD First Response: Callout or traffic stop detected, beginning checks...
[3/11/2017 5:52:38 PM.744] LSPD First Response: Waiting for checkup...
[3/11/2017 5:52:38 PM.747] [TRACE] Thread ZoomThread #1 initialized
[3/11/2017 5:52:48 PM.721] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded
[3/11/2017 5:52:48 PM.722] [TRACE] Instance cleaned (ZoomThread #1)
[3/11/2017 5:52:48 PM.726] [TRACE] Thread ZoomThread #1 has been shut down
[3/11/2017 5:52:49 PM.057] LSPD First Response: [MoreRadioChatter] Playing radio chatter '5'

Link to comment
Share on other sites
  • Staff

Looks like you're using Police Search, which is a totally different mod. You'll need to contact the author of that mod.

Link to comment
Share on other sites

crashed my game 3 times now idk how to check log but says i have to check log file.

Edited by jvgvangeffen
Link to comment
Share on other sites

Hi! I keep getting hung up during searches (When he makes his way around to the trunk) or I run into a lot of problems when they automatically run around the car. Is there any way to disable the multiple area search and search the whole car from one spot instead? I'm looking through the ini & I cant find any way to do that...

Link to comment
Share on other sites

The 2.6 update caused the script to stop working.  F10 (and yes, I triple-checked the .ini file) no longer does anything.

 

Will this be fixed or is there a place to get the previous version's files?

Edited by tzioneretz
Link to comment
Share on other sites
  • Staff
21 minutes ago, tzioneretz said:

The 2.6 update caused the script to stop working.  F10 (and yes, I triple-checked the .ini file) no longer does anything.

 

Will this be fixed or is there a place to get the previous version's files?

 

Make sure you've got the latest version of DarkmyreAPI. If you do and it's still not working for you, please post your RagePluginHook.log

  • Like 1
Link to comment
Share on other sites
On 2017-5-3 at 3:07 AM, Darkmyre said:

 

Make sure you've got the latest version of DarkmyreAPI. If you do and it's still not working for you, please post your RagePluginHook.log

where to get the latest version ? i re downloaded this file like 2 times not working se: Error while initializing plugin: SearchWarrant.Main: Kan type DarkmyreAPI.Versioning niet laden vanuit assembly DarkmyreAPI, Version=2.7.6287.33490, Culture=neutral, PublicKeyToken=null.   bij SearchWarrant.Main.Initialize()
[5-5-2017 19:03:00.194] bij ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.

Link to comment
Share on other sites
9 minutes ago, jvgvangeffen said:

where to get the latest version ? i re downloaded this file like 2 times not working se: Error while initializing plugin: SearchWarrant.Main: Kan type DarkmyreAPI.Versioning niet laden vanuit assembly DarkmyreAPI, Version=2.7.6287.33490, Culture=neutral, PublicKeyToken=null.   bij SearchWarrant.Main.Initialize()
[5-5-2017 19:03:00.194] bij ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.

works again!

Link to comment
Share on other sites

I have a suggestion, would it be at all possible to have this mod tied in with Lspdfr+ court system? Like when I find an illegal item on a ped have a court date set up for said item/items.

  • Like 1
Link to comment
Share on other sites
  • Staff
43 minutes ago, NoNameSet said:

@Darkmyre please help, I cant close the window once it pops up showing me all the items?

Escape key or B on the controller from memory, it should prompt you though.

Link to comment
Share on other sites
18 minutes ago, Darkmyre said:

Escape key or B on the controller from memory, it should prompt you though.

no it doesn't I have tried:

  • pressing every key
  • reinstalling the mod
  • reinstalling the api and ragenativeui.dll
  • reinstalling lspdfr
Edited by NoNameSet
Link to comment
Share on other sites
  • Staff

Looks like you're using the newest RageNativeUI (1.6)... can you make a backup of that and try the one included in the download (1.5.1) and see if that fixes it?

  • Like 1
Link to comment
Share on other sites
  • Staff

I'll do some digging and hopefully have an update out soon that supports the new RNUI

Link to comment
Share on other sites
22 minutes ago, Darkmyre said:

I'll do some digging and hopefully have an update out soon that supports the new RNUI

nice, I didn't know that RageNativeUi.dll had an update to 1.6, thanks for the help anyway! btw while we are still clearing problems here, I know the K-9 script is in early development but sometimes he really gets stuck and won't come out of his position(will keep bumping into the police car) and I have to make him leave. hope to see this fixed in the next update.

Edited by NoNameSet
Link to comment
Share on other sites
On 5/3/2017 at 2:07 AM, Darkmyre said:

Make sure you've got the latest version of DarkmyreAPI. If you do and it's still not working for you, please post your RagePluginHook.log

 

That did the trick, thanks @Darkmyre!

Link to comment
Share on other sites
  • Staff
9 hours ago, BigEars said:

When will this be updated for RNUI 1.6?

When I have time

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


Darkmyre's Other Downloads


User Feedback

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.