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4 minutes ago, Frogger74 said:

How do i set it to paramedic?

 

Bring up the Agency Callouts menu (CTRL+End by default), and change this option to Paramedic:

 

fcfdb927d570b0a1821f911d041e6031.png

 

You'll need to then switch it back to Police to enable regular calls.


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2 minutes ago, Darkmyre said:

 

Bring up the Agency Callouts menu (CTRL+End by default), and change this option to Paramedic:

 

fcfdb927d570b0a1821f911d041e6031.png

 

You'll need to then switch it back to Police to enable regular calls.

Alright thanks


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3 hours ago, Silencer112 said:

Having a problem with the "Burns Victim" paramedic callout. Whenever i accept the callout it crashes LSPDFR.

RagePluginHook.log

 

Thanks for the log, looks like the callout is bugged. I'll try and get an update out in the next day or two to fix this.


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Hi, recent crash here of the lspdfr plugin (only) here:

 

[11/10/2019 8:08:46 AM.603] LSPD First Response: Creating BurnVictim from AgencyCallouts.Callouts.Medic.BurnVictim, AgencyCallouts, Version=4.1.7236.2468, Culture=neutral, PublicKeyToken=null
[11/10/2019 8:08:46 AM.603] LSPD First Response: [TRACE] Callout created:  #5
[11/10/2019 8:08:46 AM.647] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SENORA_RD
[11/10/2019 8:08:49 AM.811] LSPD First Response: [TRACE] Cleaning UI
[11/10/2019 8:08:49 AM.814] LSPD First Response: [TRACE] User accepted callout
[11/10/2019 8:08:49 AM.842] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCounty in CHIL using RespondsAsBackup
[11/10/2019 8:08:49 AM.843] LSPD First Response: [TRACE] Preloading SHERIFF
[11/10/2019 8:08:49 AM.843] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[11/10/2019 8:08:49 AM.855] LSPD First Response: [TRACE] Using new link spawn
[11/10/2019 8:08:49 AM.891] LSPD First Response: [TRACE] Preloading SHERIFF
[11/10/2019 8:08:49 AM.891] LSPD First Response: [TRACE] Created sheriff at X:1392.25 Y:1117.25 Z:113.8125
[11/10/2019 8:08:49 AM.891] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[11/10/2019 8:08:49 AM.892] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: LSFD (lssd)
[11/10/2019 8:08:49 AM.892] s_m_y_sheriff_01_white_full_01
[11/10/2019 8:08:49 AM.892] LSPD First Response: [TRACE] Voice: s_m_y_sheriff_01_white_full_01
[11/10/2019 8:08:49 AM.892] LSPD First Response: [TRACE] They were already cop.
[11/10/2019 8:08:49 AM.893] LSPD First Response: [TRACE] Dancioras Kopustas (S_M_Y_SHERIFF_01) was set as a cop
[11/10/2019 8:08:49 AM.893] LSPD First Response: [TRACE] Set movement animations for cop: S_M_Y_SHERIFF_01
[11/10/2019 8:08:49 AM.893] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[11/10/2019 8:08:49 AM.894] LSPD First Response: [TRACE] Report Voice: s_m_y_sheriff_01_white_full_01
[11/10/2019 8:08:49 AM.895] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[11/10/2019 8:08:49 AM.895] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: LSFD (lssd)
[11/10/2019 8:08:49 AM.896] s_m_y_sheriff_01_white_full_01
[11/10/2019 8:08:49 AM.896] LSPD First Response: [TRACE] Voice: s_m_y_sheriff_01_white_full_01
[11/10/2019 8:08:49 AM.896] LSPD First Response: [TRACE] They were already cop.
[11/10/2019 8:08:49 AM.896] LSPD First Response: [TRACE] Howard Johnson (S_M_Y_SHERIFF_01) was set as a cop
[11/10/2019 8:08:49 AM.896] LSPD First Response: [TRACE] Set movement animations for cop: S_M_Y_SHERIFF_01
[11/10/2019 8:08:49 AM.896] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[11/10/2019 8:08:49 AM.937] LSPD First Response: 
[11/10/2019 8:08:49 AM.937] LSPD First Response: ==============================
[11/10/2019 8:08:49 AM.937] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[11/10/2019 8:08:49 AM.937] LSPD First Response: ------------------------------
[11/10/2019 8:08:49 AM.937] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[11/10/2019 8:08:49 AM.937] LSPD First Response: ------------------------------
[11/10/2019 8:08:49 AM.937] LSPD First Response: Exception type: System.NullReferenceException
[11/10/2019 8:08:49 AM.937] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[11/10/2019 8:08:49 AM.937] LSPD First Response: ------------------------------
[11/10/2019 8:08:49 AM.937] LSPD First Response: Inner exceptions:
[11/10/2019 8:08:49 AM.937] LSPD First Response: ------------------------------
[11/10/2019 8:08:49 AM.937] LSPD First Response: Stack trace:
[11/10/2019 8:08:49 AM.937] LSPD First Response: at AgencyCallouts.Callouts.Medic.BurnVictim.‌‫‮‫‏‮‌‬‬‬‬‍‭‪‪‪‌‍‭‫‮() in D:\Darkmyre Gaming\Agency Callouts\AgencyCallouts\Callouts\Medic\BurnVictim.cs:line 76
[11/10/2019 8:08:49 AM.937] at Rage.GameFiber.Main()
[11/10/2019 8:08:49 AM.937] LSPD First Response: ==============================
[11/10/2019 8:08:49 AM.937] LSPD First Response: 
[11/10/2019 8:08:49 AM.939] LSPD First Response: [FATAL] Forced termination
[11/10/2019 8:08:49 AM.940] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[11/10/2019 8:08:50 AM.027] LSPD First Response: [INFO] LSPDFR has shut down
[11/10/2019 8:08:50 AM.028] LSPD First Response: GetAudioFileForAction: No file found for: BURN_VICTIM
[11/10/2019 8:08:50 AM.028] LSPD First Response: GetAudioFileForAction: No file found for: BURN_VICTIM
[11/10/2019 8:08:50 AM.028] LSPD First Response: PlayAction: Failed to find BURN_VICTIM

 

--------------

 

I'm also a bit confused about EMS roles - I can switch my role to EMS with ctrl-end, and it gives me all the hospitals hilighted along with the police stations and jails on the map. But it doesn't give me a uniform, a way to create a character at the hospitals like the police lockers, any loadout (like I dunno, pepper spray/taser/light), I don't get a garage for a vehicle. ,etc.  Am I meant to just change that with the nativeUI trainer thing and give myself a paramedic/ambulance through that and wing it ?

 


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Hey Darkmyre, could you please update this mod for LSPDFR 0.4.6? I really enjoy it, but recently it has been crashing when I finish taking down a suspect.


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1 minute ago, zrg0908 said:

Hey Darkmyre, could you please update this mod for LSPDFR 0.4.6? I really enjoy it, but recently it has been crashing when I finish taking down a suspect.

 

Can you please add your RagePluginHook.log from one of the crashes? It seems to be working ok for me on 0.4.6


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11 minutes ago, Darkmyre said:

 

Can you please add your RagePluginHook.log from one of the crashes? It seems to be working ok for me on 0.4.6

Here is my log. What I find odd is that it worked with this loadout of mods before...with zero problems.

RagePluginHook.log


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On 1/3/2020 at 5:29 PM, zrg0908 said:

Here is my log. What I find odd is that it worked with this loadout of mods before...with zero problems.

RagePluginHook.log

 

It seems to just be the Surveillance Target callout that is bugged. It might take me another week or two to get an update sorted, so in the meantime I'd suggest ignoring that call.


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On 1/14/2020 at 9:24 AM, Darkmyre said:

 

It seems to just be the Surveillance Target callout that is bugged. It might take me another week or two to get an update sorted, so in the meantime I'd suggest ignoring that call.

Ok, thanks for the help!


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I need help. I installed everything like it said but my menu won't pop up.


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Accepting a domestic disturbance callout crashes LSPDFR. Maybe other callouts cause a crash too. Didn't test them.

 

"Could not load type 'DarkmyreAPI.NF_Ai' from assembly 'DarkmyreAPI, Version=5.0.7341.32246, Culture=neutral, PublicKeyToken=null'."

 

Any plans to update agency callouts for your new DarkmyreAPI?


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🙅
 
2 minutes ago, Hareka said:

Accepting a domestic disturbance callout crashes LSPDFR. Maybe other callouts cause a crash too. Didn't test them.

 

"Could not load type 'DarkmyreAPI.NF_Ai' from assembly 'DarkmyreAPI, Version=5.0.7341.32246, Culture=neutral, PublicKeyToken=null'."

 

Any plans to update agency callouts for your new DarkmyreAPI?

 

Yep, I need to update all of my plugins, just been a bit busy lately.


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Hi, I would like to know if you are working for a new update because with LSPDFR 0.4.6 this mod as several problems (for example in paramedic mod some callouts crash once accepted). I had to delete it and I would like to keep playing it because it's very well done. Thank you.


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10 hours ago, gekoa2 said:

Hi, I would like to know if you are working for a new update because with LSPDFR 0.4.6 this mod as several problems (for example in paramedic mod some callouts crash once accepted). I had to delete it and I would like to keep playing it because it's very well done. Thank you.

 

Yep, should hopefully have an update out soon. I had to reinstall windows recently so have had to set everything back up again, everything was meant to be updated when I updated LSPDFR Comes Alive.


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Still working on an update, but in the meantime, I've managed to patch DarkAPI so there shouldn't be any more compatibility issues. You'll need to download the latest version of DarkAPI here: 

 


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hello, the police missions work well while those of the paramedics do not want this launch while I put paramedic in the menu by apuying on ctrl-end how to become an ambulance thank you
 


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Amazing plugin, just one question:

How do i temporary turn off the callouts like the integrated LSPDFR Police Radio by pressing M as that doesn't turn off the EMS Callouts.


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11 hours ago, GeorgeBolk said:

Amazing plugin, just one question:

How do i temporary turn off the callouts like the integrated LSPDFR Police Radio by pressing M as that doesn't turn off the EMS Callouts.

 

The EMS callouts shouldn't be occurring if you're not in Paramedic agency. They may try and start, but should auto-cancel basically straight away. 

 

If that's still inconvenient, remove all of the entries from 'Available EMS calls' in the INI should stop them being registered at all (but then won't work in Paramedic mode unless you edit the INI again). Note you'll still need to leave "Available EMS Callouts=" just remove everything to the right of the = (otherwise, it'll assume the INI is broken and use the default setting).

 

Next version actually has the EMS calls removed entirely, as they're being moved to their own LSPDFR plugin.


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Most of the callouts work accept for the domestic callout. Everytime I launch it through the menu it always disregards. 


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MVA Callout does not work as intended. When you arrive on scene and then press "T" to open the interaction menu, it shows their names but no options show up in the context menu. It's just the blue banner for their same and that's it. @Darkmyre


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