GTA Comes Alive 2.1.6472

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Geetings from Hong Kong! I LOVE your plugins and I nearly install all of them when I play LSPDFR! Only one question regarding to this GTA Comes Alive plugin.

I notice that the GTA Comes Alive file contains the DarkmyreAPI.dll which is the same one (I don't actually know what it's for) inside your Search Warrant plugin file. I install both plugins and I choose to install the newer DarkmyreAPI.dll  (by looking at the date of the document) inside of your Search Warrant file. However, the RagePluginHook shows a notice blip saying that the 'GTA Comes Alive plugin crashed' when gta5 still in loading screen. After this, I can still play the game but the plugin can not be loaded again by using the RagePluginHook console.

Then I go back to the gta5 directory and reinstall the DarkmyreAPI.dll document with the one inside of the GTA Comes Alive file, then it can be loaded successfully as well as the Search Warrant plugin. So I am thinking maybe something is wrong with the DarkmyreAPI.dll document version. Just letting you know this bug and hope you can fix this later on.

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On 3/7/2017 at 10:43 AM, mkcm said:

Geetings from Hong Kong! I LOVE your plugins and I nearly install all of them when I play LSPDFR! Only one question regarding to this GTA Comes Alive plugin.

I notice that the GTA Comes Alive file contains the DarkmyreAPI.dll which is the same one (I don't actually know what it's for) inside your Search Warrant plugin file. I install both plugins and I choose to install the newer DarkmyreAPI.dll  (by looking at the date of the document) inside of your Search Warrant file. However, the RagePluginHook shows a notice blip saying that the 'GTA Comes Alive plugin crashed' when gta5 still in loading screen. After this, I can still play the game but the plugin can not be loaded again by using the RagePluginHook console.

Then I go back to the gta5 directory and reinstall the DarkmyreAPI.dll document with the one inside of the GTA Comes Alive file, then it can be loaded successfully as well as the Search Warrant plugin. So I am thinking maybe something is wrong with the DarkmyreAPI.dll document version. Just letting you know this bug and hope you can fix this later on.

I'm having the same issue.  Last version of GTA V all Darkmyre's mods worked perfectly.

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5 hours ago, Teekeh said:

I'm having the same issue.  Last version of GTA V all Darkmyre's mods worked perfectly.

Make sure you've got the latest version of DarkmyreAPI - last couple of versions caused a bunch of conflicts between some of my older plugins, this latest update should fix that: 

 

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Using the latest Agency Callouts I had GTA Comes Alive crash on me (only once so far).

 

The RagePluginHook log lists this:

 

Quote

[2017-09-05 12:28:05.801] GTA Comes Alive!:
[2017-09-05 12:28:05.802] GTA Comes Alive!: ==============================
[2017-09-05 12:28:05.802] GTA Comes Alive!: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2017-09-05 12:28:05.802] GTA Comes Alive!: ------------------------------
[2017-09-05 12:28:05.802] GTA Comes Alive!: Origin: Game fiber "<UNNAMED THREAD>".
[2017-09-05 12:28:05.802] GTA Comes Alive!: ------------------------------
[2017-09-05 12:28:05.803] GTA Comes Alive!: Exception type: System.MissingMethodException
[2017-09-05 12:28:05.803] GTA Comes Alive!: Exception message: Method not found: 'DarkmyreAPI.ExtendedSpawnPoint DarkmyreAPI.Do.GetNearestSpawn(System.String, Rage.Vector3)'.
[2017-09-05 12:28:05.803] GTA Comes Alive!: ------------------------------
[2017-09-05 12:28:05.803] GTA Comes Alive!: Inner exceptions:
[2017-09-05 12:28:05.803] GTA Comes Alive!: ------------------------------
[2017-09-05 12:28:05.804] GTA Comes Alive!: Stack trace:
[2017-09-05 12:28:05.804] GTA Comes Alive!: at GTAComesAlive.Ambience.CarBomb.<>c__DisplayClass0_0.<Main>b__0()
[2017-09-05 12:28:05.804] at Rage.GameFiber.Main()
[2017-09-05 12:28:05.804] GTA Comes Alive!: ==============================
[2017-09-05 12:28:05.805] GTA Comes Alive!:

 

Edit to add, using the latest Darkmyre.api too.

Edited by No_one

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19 minutes ago, Darkmyre said:

Just updated it to be compatible with the latest DarkAPI.

 

Splendid.  It does exactly what it says on the tin, hard to live without once you've tried it.  :)

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I looked through the .ini but couldnt find it.  Which event spawns 3 motorcycle gang members that just sit in the road?  

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41 minutes ago, pcGAMEZguy said:

I looked through the .ini but couldnt find it.  Which event spawns 3 motorcycle gang members that just sit in the road?  

 

LostMC

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Is this the plugin that makes the rival gangs interact and fight each-other sometimes when they see one another?.

Edited by GTALawEnforcer

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No, this plugin adds random events (some spawned in, most using existing peds/vehicles for immersion). Things like drivers having cardiac arrests in traffic, aircraft crashes, peds mugging/shooting each other etc.

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This is the standalone version so should work regardless of LSPDFR. For use with LSPDFR you're better off with the updated rewrite: 

 

This version lets you block events from spawning during callouts/pursuits/traffic stops, and has some other integrations that make it work a lot better with LSPDFR.

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