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    Deceit is a game that will test your relationships when played with friends, whether it be how your friends trust you, how well you could deceive them or even how well they could deceive you. 

    The game having launched on the 4th of march 2017 is by no means a new release but it does something that no other titles have with much success, its objective is to test if you can be stealthy, incognito and fly under your friends radars to win or if you can go full balls to the wall and score wins while convincing your friends that they have been deceived. Having played many hours with groups of 5 friends and trying both strategies I can say first hand they both work and the best way to fail is fall complacent with your strategies instead of constantly evolving. 

    The objective giving you are innocent is to survive and escape the map, there will be three stages each with its own fuses and fuse boxes, when the lights go out you must retrieve the fuses and put them in there place with in the fuse box to progress. However while the lights are out you won't be alone, 2 of the 6 players will be murderous creatures trying to stop your escape and if they have enough blood or you take to long in finding the fuses they will hunt and try to kill you. If you survive that and make it to the final area and have successfully installed all the fuses a escape route will appear and you may live to escape another day. 

    Being an infected however means you will be searching high and low sourcing blood bags to enable you to transform in to the murderous creature you are when the lights go out. Your own prey will be your biggest adversary as you try to avoid detection and stop the innocent players escaping. 

    There are many traps and gadgets spread through out the map that can help both sides given the right opportunity from guns to traps, flashlights to cameras these can be the difference between losing and winning. 

    Somethings can go wrong however, my group experienced game crashes, bad performance and connection difficulties but given that this game is absolutely free with most if not all micro transactions being for cosmetics available through playing the game it feels extremely well built. 

    Given the fun this game has provided with my friends and I, I would recommend you give it ago and have a try yourselves, having hours into it I would give it a solid 7.5/10 and hope to see the game progress and receive more content. 

    7.5//10


    https://playdeceit.com
    https://store.steampowered.com/app/466240

     

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    Recently I have taken the steps of learning Unity and what I can say is I already have learned so much in the last few weeks of messing about. I am yet to take any of the official tutorials because its near guaranteed that it will be ~45-60 mins of useless shit talk, 4-5 mins of actual information deemed vital.

     

    I know, I know... "These tutorials are set up with complete newbies in mind" - Yeah sure, but you see they expect that in every tutorial up on the official tutorial archives and I don't have the time nor the attention span to sit there listening to some droney sounding instructor, these cunts put me to sleep in my schooling years..... So as it turns out, I have just made shit a little tougher on my self because I refuse to sit for how ever many episodes at the average of an hour a piece, to me it just doesn't seem valuable at all in regards to time spent to things learned when you can always trial and error and usually learn a fuck tonne more then sitting through an hourish of a tutorial on one subject, for example an hour on how to serialize data with save and load methods is total bullshit.

    Anyway, I have spent a few days making some simple assets in blender, rigged up some humanoid characters (not all bones are there currently, just important ones, placeholders don't need to be perfect, just need to be about right) I have also received some assets from @corvette81 which I must say is very kind of him to offer his time to the cause with some assets to play with, thanks bud :)

    Now if you have read this far and still wondering what my plan is with all of this, you are going to have to keep reading some more because I'm not spilling my secrets just yet, but there will be a project released at the end of it all. I will admit, the task I have assigned myself is a pretty large task indeed but shouldn't be unachievable at all, there are just a few systems I need to develop because I don't have the funds freely available to throw at the project to buy premade assets of the quality that I would like, so I have to make them myself, and that is the path that has been set in stone.

    Now before anyone asks (because people have already offered and I have declined) I am currently not accepting donations towards the project as there is NOTHING in terms of gameplay to show, I would feel as though I am doing wrong by accepting donations for nothing to show in return, If you are  interested in helping the cause, please sit on that donation thought until I have a small showcase to show something off with my placeholder assets  & a few select free ones that fit the bill.

     

     

    Things I will release about the project are as follows;

     

    Set in the current day, day/night cycles, weather system, AI, AI Animals, First Person, Street racing, Smallish "Open World" 2048kmx2048km (working towards larger "maps")

    Have a mod api already started to allow mods and testing for those who are special enough :)
    ORIGINAL "map" will be entirely in Australian environment - Mythical location, Real Australian landmarks (Reasons being, I'm not recreating peoples neighbourhoods, procedural generation modes**) **=Not Decided

    Its about cars, Motorsports - Road(with AI/MP Traffic), Track Events, Offroad Events

     

    I could keep going but i'd eventually give too much away and potentially loose my project idea to someone else who knows exactly what they are doing, because when I say its been a long time I have been waiting for a game to fill this void in me since I thought of it when I was a child playing my fathers Commodore 64. I wish I had of picked up this earlier as  it would now be much further in development and I would have something more to share that would be of interest other then this wall of text you are reading now.

     

    I have been waiting for this game for too long now, and I do not know why it has not been made yet by any game developers out there, there are games that have come REAL close to it (not naming games, will give it away) but none have hit the nail on the head or come close to being a true game to fill the particular genre.

    Next blog, more secrets will be revealed about The Project,

    Cheers for reading!
    ~ConsKrypt

  1. The wannabe Crows awake together and feed from the fresh collection of bodies chained up at the temple. These vampires seem to think nothing of it. Two nights ago Hanzo would have been horrified and appalled now he feeds with casual indifference. Ivan jumps back up and climbs out through the hole in the floor, Lucinda springs up through it, Hanzo looks, retraces his steps and finds the stairs.

     

    The Hall floor is cleared and a scaffold-like structure spans where the ground floor ceiling wasn’t. Hanzo looking down at it from the second floor notices that it has mounting points with what looks like wrist and ankle straps. It looks like you could string an entire pack up there. Hanzo felt very nervous. The Bishop and Ruth were in tense discussion, as Ivan and Lucinda approached, it went quiet. Ruth turned to them and said precisely and clearly “Get Hanzo and then bring me the gift” Ivan and Lucinda looked blank, you want us to get Hanzo for a gift? She repeated slowly and carefully. Somehow she makes you feel stupid, and like a little child all at once. “Get Hanzo and then bring me the gift NOW”
    Ivan and Lucinda hurry off to find Hanzo. They were both quietly questioning, ‘was she going to sacrifice Hanzo?’ They repeat Ruth’s message to Hanzo. With a flash of insight, relief floods Hanzo and he leads Ivan and Lucinda out to Ruth’s jeep, revealing the 12 bound forms in the back. Blood buffing their strength they carried two each quickly depositing them at Ruth and the bishop's feet. The bishop gave a slight nod of acceptance to Ruth and the bodies are removed.
    Soon the perimeter of the hall was full. With the Crimson Crows standing at the base of the dais under guard. Bishop steps up.

     

    As a brother,
    we welcomed you to us.
    We were blood
    We have been betrayed,
    Tonight we nurture our vengance
    Tomorrow we hunt until not a drop of your blood remains

     

    Theatrically he indicates for the guilty to be attached to the scaffolding. The guards move in tight around the Crows as Carl and his 12 companions are ceremoniously strung up.

    Each vampire presents themselves to the bishop and adds their blood to the vaulderie bowl. They then go and question? Torture? the sacrifices. Taking a taste or some marking themselves with blood. Soon the air is alive with screams and shadows as the congregation grows enraged and shatter their tie with Carl. Finally, the Crimson Crows are given Carls remains to shred and devour as the other packs stand witness. Each packs priest fills their Vaulderie bowl and passes it around. Each packs rite seems highly personalised.

     

    Ideas of carnage start being voiced as packs start planning an evening of revenge and mayhem with the knowledge they just gleaned and soon competing calls are taken up as packs have overlapping goals of destruction. The hall empties in a matter of minutes leaving the bishop and his immediate circle to restake and store the remaining 12 playthings for later.


    Ivan and Lucinda follow the crowd in Ivans somewhat squashed car. Hanzo gets into Ruths Jeep. The horde charges across the causeway to Miami Beach where they go beserk leaving trails of destruction. Ivan plays dodgems as he careens down the street eventually crashing his car through the front of the club where they had found Carl before heading back to the Temple.
    Ruth drives quietly around the edges of the chaos. Looking intently. After a bit, she too heads back to the Temple. Only one other car and bike have returned. The hall has been restored to its usual cluttered abandoned look.

     

    Within minutes of returning Hanzo hears tyres and gunfire. He senses danger and melts into the shadows. Ivan and Lucinda head back to the remains of Ivans car. Hanzo creeps around the attackers right flank crouching low to avoid the exchange of gunfire. He drew his fathers knife.
    As Ivan and Lucinda drive guns blazing towards the attackers left front, Hanzo slits his first throat. Curiously he noticed that the wound did not heal rapidly. He tried calling the dagon again for the second before quickly returning to the knife.

     

    1408930998_attackonthetemple.thumb.png.5626baf3b27e58f315ec90b59067a873.png

     

     

    The repeated crash and shoot tactics of Ivan and Lucinda also took their toll, leaving a battered collection of corpses on the ground. Survivors came out to join in the feast on the remains. After cleanup Ivan, Hanzo and Lucinda shared in their vinculum. They seemed to celebrate it somewhat differently to the Crows. Valuing Persistence, loyalty, cunning. Using a ritual blade to cut the offered arm, stirring with the blade. Ivan was curious to the differences. After observing, Hanzo noticing Ruth was not there and goes off looking for her. About half of the rest of the packs came back in dribs and drabs over the evening. 

     

    There is still no sign of Ruth, and no one has heard from Real, Sunshine or Tyrone. As the night draws to a close the three of you lie on your beds looking at two empty dirt pillows trying to make sense of the last 48 hours. Both Hanzo and Lucinda feel the absence of their new pack quite strongly.

     

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